• DocumentCode
    3233241
  • Title

    Real-time facial character animation

  • Author

    Tasli, H. Emrah ; den Uyl, Tim M. ; Boujut, Hugo ; Zaharia, Titus

  • Author_Institution
    Vicarious Perception Technol., Amsterdam, Netherlands
  • fYear
    2015
  • fDate
    4-8 May 2015
  • Firstpage
    1
  • Lastpage
    1
  • Abstract
    This demonstration paper presents a real-time facial character animation application where the facial expressions of a person are simultaneously synthesized on a virtual avatar. The proposed method does not require any training or calibration for the person interacting with the system. An Active Appearance Model based technique is used to track more than 500 points on the face to create the animated expression of the virtual avatar. The sex, age or ethnicity of the subject in front of the camera can also be automatically analyzed and hence the visualization of the avatar could be adapted accordingly. This application requires a standard web cam and is intended for gaming, entertainment or video conference purposes and will be presented in a real-time setup during the demo session.
  • Keywords
    avatars; cameras; computer animation; active appearance model based technique; avatar visualization; camera; facial expressions; real-time facial character animation; standard Web cam; video conference; virtual avatar; Animation; Avatars; Cameras; Face; Games; Real-time systems; Three-dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Automatic Face and Gesture Recognition (FG), 2015 11th IEEE International Conference and Workshops on
  • Conference_Location
    Ljubljana
  • Type

    conf

  • DOI
    10.1109/FG.2015.7163173
  • Filename
    7163173