DocumentCode
3233241
Title
Real-time facial character animation
Author
Tasli, H. Emrah ; den Uyl, Tim M. ; Boujut, Hugo ; Zaharia, Titus
Author_Institution
Vicarious Perception Technol., Amsterdam, Netherlands
fYear
2015
fDate
4-8 May 2015
Firstpage
1
Lastpage
1
Abstract
This demonstration paper presents a real-time facial character animation application where the facial expressions of a person are simultaneously synthesized on a virtual avatar. The proposed method does not require any training or calibration for the person interacting with the system. An Active Appearance Model based technique is used to track more than 500 points on the face to create the animated expression of the virtual avatar. The sex, age or ethnicity of the subject in front of the camera can also be automatically analyzed and hence the visualization of the avatar could be adapted accordingly. This application requires a standard web cam and is intended for gaming, entertainment or video conference purposes and will be presented in a real-time setup during the demo session.
Keywords
avatars; cameras; computer animation; active appearance model based technique; avatar visualization; camera; facial expressions; real-time facial character animation; standard Web cam; video conference; virtual avatar; Animation; Avatars; Cameras; Face; Games; Real-time systems; Three-dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Automatic Face and Gesture Recognition (FG), 2015 11th IEEE International Conference and Workshops on
Conference_Location
Ljubljana
Type
conf
DOI
10.1109/FG.2015.7163173
Filename
7163173
Link To Document