DocumentCode
3237974
Title
The study of behaviors and effects of internet technology focus on online game exposure by Thai high school students
Author
Thamwipat, K. ; Sawakejun, Thanin
Author_Institution
Dept. of Educ. Commun. & Technol., King Mongkut´´s Univ. of Technol. Thonburi, Bangkok, Thailand
fYear
2010
fDate
2-4 Nov. 2010
Firstpage
415
Lastpage
419
Abstract
This research was aimed to study the behaviors and effects of internet technology focus on online game exposure by high school students in Amphoe Mueang, Surat Thani province in southern of Thailand. The sampling group consisted of 387 persons according to Taro Yamane´s formula using multistage sampling method. The questionnaire was used to collect the data. The study results revealed that as for the behaviors of online game exposure by Thai high school students in Amphoe Mueang, Surat Thani Province, the majority of the sampling group was exposed to online games for less than 6 months (37.60 percent). Most of them were exposed to online games for less than 1 hour per day. The time when the sampling group was most exposed to online games was from 16.00 to 20.00. The majority of the sampling group spent on being exposed to online games for 51-100 Baht per week. Moreover, they spent on being exposed to entertainment. They preferred Audition Game the most (47.3 percent). They preferred the type of sports games the most (X̅ = 3.53). Besides, the study of the effect of internet technology focus on online game exposure revealed that in overall the sampling group had little effect (X̅ = 2.55). The research results showed that the sampling group had health effect for the most part (X̅ = 3.02) followed by the effect on education (X̅ = 2.87) and the financial effect (X̅ = 2.53), respectively. There were suggestions by all relevant parties which were the legislative branches, educational institutions and family institutions to solve the problems of youngsters who were addicted to online game.
Keywords
Internet; computer games; education; social aspects of automation; Internet; Thai high school students; audition game; educational institutions; family institutions; multistage sampling method; online game exposure; sports games; Education; Behaviors; Effects; Internet Technology; Online Game Exposure; Thai High School Students;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Technology and Development (ICCTD), 2010 2nd International Conference on
Conference_Location
Cairo
Print_ISBN
978-1-4244-8844-5
Electronic_ISBN
978-1-4244-8845-2
Type
conf
DOI
10.1109/ICCTD.2010.5645831
Filename
5645831
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