DocumentCode
3238554
Title
Performance prediction on graphics hardware using software simulation
Author
Wong, D.W.-H. ; Aleksic, Milivoje
Volume
2
fYear
2001
fDate
2001
Firstpage
1235
Abstract
We describe our work in using software simulation to provide useful chip level performance metrics for our future graphics chips. Because of the deep pipeline and the deep FIFOs, most of the blocks in the graphics chip are expected to be busy most of the time. For this reason, we dropped event-driven simulation and chose a cycle-based approach. We designed an efficient scheduler along with other computation reduction methods to facilitate cycle-based simulation in a multiple clock frequencies setting. The resulting platform allows us to use realistic workload captured from real applications. We are able to see bottlenecks as well as throughput at each stage and to make performance/area tradeoffs based on how they impact performance
Keywords
circuit simulation; computer graphic equipment; pipeline processing; bottlenecks; chip level performance metrics; computation reduction methods; cycle-based simulation; deep FIFO; deep pipeline; efficient scheduler; graphics chips; graphics hardware; multiple clock frequencies; performance prediction; performance/area tradeoffs; software simulation; throughput; Clocks; Computational modeling; Discrete event simulation; Frequency; Graphics; Hardware; Measurement; Pipelines; Processor scheduling; Software performance;
fLanguage
English
Publisher
ieee
Conference_Titel
Electrical and Computer Engineering, 2001. Canadian Conference on
Conference_Location
Toronto, Ont.
ISSN
0840-7789
Print_ISBN
0-7803-6715-4
Type
conf
DOI
10.1109/CCECE.2001.933618
Filename
933618
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