DocumentCode :
3238554
Title :
Performance prediction on graphics hardware using software simulation
Author :
Wong, D.W.-H. ; Aleksic, Milivoje
Volume :
2
fYear :
2001
fDate :
2001
Firstpage :
1235
Abstract :
We describe our work in using software simulation to provide useful chip level performance metrics for our future graphics chips. Because of the deep pipeline and the deep FIFOs, most of the blocks in the graphics chip are expected to be busy most of the time. For this reason, we dropped event-driven simulation and chose a cycle-based approach. We designed an efficient scheduler along with other computation reduction methods to facilitate cycle-based simulation in a multiple clock frequencies setting. The resulting platform allows us to use realistic workload captured from real applications. We are able to see bottlenecks as well as throughput at each stage and to make performance/area tradeoffs based on how they impact performance
Keywords :
circuit simulation; computer graphic equipment; pipeline processing; bottlenecks; chip level performance metrics; computation reduction methods; cycle-based simulation; deep FIFO; deep pipeline; efficient scheduler; graphics chips; graphics hardware; multiple clock frequencies; performance prediction; performance/area tradeoffs; software simulation; throughput; Clocks; Computational modeling; Discrete event simulation; Frequency; Graphics; Hardware; Measurement; Pipelines; Processor scheduling; Software performance;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Electrical and Computer Engineering, 2001. Canadian Conference on
Conference_Location :
Toronto, Ont.
ISSN :
0840-7789
Print_ISBN :
0-7803-6715-4
Type :
conf
DOI :
10.1109/CCECE.2001.933618
Filename :
933618
Link To Document :
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