• DocumentCode
    3239042
  • Title

    Ready to wear (or not): Examining the rhetorical impact of proposed wearable devices

  • Author

    Pedersen, Isabel

  • Author_Institution
    Fac. of Social Sci. & Humanities, Univ. of Ontario Inst. of Technol., Oshawa, ON, Canada
  • fYear
    2013
  • fDate
    27-29 June 2013
  • Firstpage
    201
  • Lastpage
    202
  • Abstract
    Future, wearable, digital devices are constantly emerging and celebrated in the mainstream news media. We are gradually embracing the idea that our future digital life will involve watch computers, heads-up displays, brain-computer interfaces, body sensors, and digital tattoos, to name a few examples. In keeping with the Google Glass phenomenon, these devices are often talked about long before they are available for purchase or use. In a sense, digital media are invented, designed, adopted and even celebrated before society is able to understand their impact on lives, culture, art, privacy, and social practices. More so, society clings to the belief that their emergence is imminent, creating an aura that impedes our assessment of them. Based on an ongoing project that uses digital rhetoric and digital humanities methodologies to explore wearables and their invention, this paper argues that emergent technology can spawn dehumanizing representations while it strives for the opposite, more human-centric interaction with computers. As we design digital devices to augment our physical existence, how are we altering the way people conceptualize so many other aspects of humanity such as creativity, analytical reasoning, nostalgia, imagination, and privacy. When mainstream media celebrate technology such as Google Glass and so many other new wearable devices, we need to take a much closer look at how they frame us, our culture, our society. This research uses a humanities model to uncover assumptions made in the language of invention in order to reveal how humans are conceptualized and misconceptualized. As future-proposed technology marches on, we need to understand the concepts driving the devices that inventors create, but also the social structuring and identity-building that humans endure in this process.
  • Keywords
    cultural aspects; humanities; interactive systems; wearable computers; Google Glass phenomenon; analytical mainstream; art impact; body sensors; brain-computer interfaces; creativity; cultural impact; dehumanizing representations; digital humanity methodologies; digital life; digital media; digital rhetoric methodologies; digital tattoos; heads-up displays; human-centric computer interaction; imagination; life impact; mainstream news media; nostalgia; privacy impact; rhetorical impact; social practices; society clings; watch computers; wearable digital devices; Biomedical monitoring; Computers; Glass; Google; Media; Privacy; Technological innovation; computer adoption; digital humanities; digital life; wearable computers;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Technology and Society (ISTAS), 2013 IEEE International Symposium on
  • Conference_Location
    Toronto, ON
  • ISSN
    2158-3404
  • Print_ISBN
    978-1-4799-1242-1
  • Type

    conf

  • DOI
    10.1109/ISTAS.2013.6613119
  • Filename
    6613119