• DocumentCode
    3239471
  • Title

    3D Reconstruction based on OpenGL and treatment of smoothness

  • Author

    Huang Yong-li ; Xu, Zhang

  • Author_Institution
    Coll. of Comput. & Commun. Eng., Zhengzhou Univ. of Light Ind., Zhengzhou, China
  • fYear
    2011
  • fDate
    27-29 May 2011
  • Firstpage
    78
  • Lastpage
    81
  • Abstract
    3D Reconstruction based on slice-images data is a main topic of computer simulation. Surface rending is an important method of 3D Reconstruction. Because of sparsity of original data, a certain method to treat triangle or polygon that will fill in adjacent contours is necessary in order to reconstruct smooth surface while reconstructing 3D model by surface rending. In the paper, Delanuay triangulation and the shortest path method are adopted to reconstruct triangle between the adjacent contours; then triangular Bezier surface is reconstructed to fit triangular mesh, which reconstructs sharply triangular mesh and is easily implemented as well. The surface smoothness and the accuracy of 3D reconstruction are improved. The Method adopted in the paper can be easily realized and has more reference value to the improvement of reconstruction precision.
  • Keywords
    application program interfaces; computational geometry; image reconstruction; mesh generation; rendering (computer graphics); solid modelling; 3D model reconstruction; Delanuay triangulation; OpenGL; computer simulation; shortest path method; surface rending; surface smoothness improvement; treatment of smoothness; triangular Bezier surface; Bismuth; Computational modeling; Computers; Three dimensional displays; Bezier curve; Delanuay triangulation; curve fitting; topological structure;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communication Software and Networks (ICCSN), 2011 IEEE 3rd International Conference on
  • Conference_Location
    Xi´an
  • Print_ISBN
    978-1-61284-485-5
  • Type

    conf

  • DOI
    10.1109/ICCSN.2011.6014679
  • Filename
    6014679