DocumentCode
3239471
Title
3D Reconstruction based on OpenGL and treatment of smoothness
Author
Huang Yong-li ; Xu, Zhang
Author_Institution
Coll. of Comput. & Commun. Eng., Zhengzhou Univ. of Light Ind., Zhengzhou, China
fYear
2011
fDate
27-29 May 2011
Firstpage
78
Lastpage
81
Abstract
3D Reconstruction based on slice-images data is a main topic of computer simulation. Surface rending is an important method of 3D Reconstruction. Because of sparsity of original data, a certain method to treat triangle or polygon that will fill in adjacent contours is necessary in order to reconstruct smooth surface while reconstructing 3D model by surface rending. In the paper, Delanuay triangulation and the shortest path method are adopted to reconstruct triangle between the adjacent contours; then triangular Bezier surface is reconstructed to fit triangular mesh, which reconstructs sharply triangular mesh and is easily implemented as well. The surface smoothness and the accuracy of 3D reconstruction are improved. The Method adopted in the paper can be easily realized and has more reference value to the improvement of reconstruction precision.
Keywords
application program interfaces; computational geometry; image reconstruction; mesh generation; rendering (computer graphics); solid modelling; 3D model reconstruction; Delanuay triangulation; OpenGL; computer simulation; shortest path method; surface rending; surface smoothness improvement; treatment of smoothness; triangular Bezier surface; Bismuth; Computational modeling; Computers; Three dimensional displays; Bezier curve; Delanuay triangulation; curve fitting; topological structure;
fLanguage
English
Publisher
ieee
Conference_Titel
Communication Software and Networks (ICCSN), 2011 IEEE 3rd International Conference on
Conference_Location
Xi´an
Print_ISBN
978-1-61284-485-5
Type
conf
DOI
10.1109/ICCSN.2011.6014679
Filename
6014679
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