DocumentCode :
3240039
Title :
Interaction System of Treadmill Games based on depth maps and CAM-Shift
Author :
Hai, Hu ; Bin, Li ; Benxiong, Huang ; Yi, Cui
Author_Institution :
Dept. of Electron. & Inf. Eng., Huazhong Univ. of Sci. & Technol., Wuhan, China
fYear :
2011
fDate :
27-29 May 2011
Firstpage :
219
Lastpage :
222
Abstract :
Because of the non-contact and substantivity, recognition from images have become a hotspot in somatic technology. Especially, recognition with non-markers lets human body become remote controller without any accessories and attracts widespread attention. This paper chose CAM-Shift algorithm to track bare hands for its calculate speed and stability. This article introduced depth information to traditional CAM-Shift and developed and extended the algorithm in foreground segmentation, and auto-initialization. This paper mainly segmented depth map to get the mask off code of the foreground, and made use of the 3D information of the depth maps to initialize the searching window. Then, the paper built up Interaction System of Treadmill Games based on depth maps and CAM-Shift. The system realized the man-machine interaction with non-contact and no-markers by getting player´s depth maps and color images with a attachment of Xbox - Kinect from Microsoft, 3D tracking the player´s bare hands and analyzing and recognizing the movements of the hands. Then the experiments testified this system satisfies the real time request, and the reaction is acute and correct.
Keywords :
computer games; human computer interaction; image colour analysis; image motion analysis; image recognition; image segmentation; interactive systems; object tracking; 3D depth map information; 3D tracking; CAM-Shift algorithm; autoinitialization; color images; depth information; foreground segmentation; hand movement recognition; image recognition; interaction system; man-machine interaction; object tracking; remote controller; somatic technology; treadmill games; Color; Engines; Image recognition; Image segmentation; Random access memory; Tracking; CAM-Shift; Kinect; depth map; object tracking;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Communication Software and Networks (ICCSN), 2011 IEEE 3rd International Conference on
Conference_Location :
Xi´an
Print_ISBN :
978-1-61284-485-5
Type :
conf
DOI :
10.1109/ICCSN.2011.6014709
Filename :
6014709
Link To Document :
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