Title :
Voxel based object simplification
Author :
He, Taosong ; Hong, Lichan ; Kaufman, Arie ; Varshney, Amitabh ; Wang, Sidney
Author_Institution :
Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
fDate :
29 Oct-3 Nov 1995
Abstract :
Presents a simple, robust and practical method for object simplification for applications where gradual elimination of high-frequency details is desired. This is accomplished by sampling and low-pass filtering the object into multi-resolution volume buffers and applying the marching cubes algorithm to generate a multi-resolution triangle-mesh hierarchy. Our method simplifies the genus of objects and can also help existing object simplification algorithms achieve better results. At each level of detail, a multi-layered mesh can be used for an optional and efficient antialiased rendering
Keywords :
antialiasing; buffer storage; data visualisation; low-pass filters; mesh generation; rendering (computer graphics); smoothing methods; antialiased rendering; high-frequency detail elimination; low-pass filtering; marching cubes algorithm; multi-layered mesh; multi-resolution triangle-mesh hierarchy; multi-resolution volume buffers; object genus; sampling; voxel based object simplification; Application software; Computer science; Frequency; Geometry; Helium; Layout; Low pass filters; Robustness; Sampling methods; Topology;
Conference_Titel :
Visualization, 1995. Visualization '95. Proceedings., IEEE Conference on
Conference_Location :
Atlanta, GA
Print_ISBN :
0-8186-7187-4
DOI :
10.1109/VISUAL.1995.485142