DocumentCode
3241494
Title
Reducing Network Traffic Data Sets
Author
Botta, Alessio ; Dainotti, Alberto ; Pescape, Antonio ; Ventre, Giorgio
Author_Institution
Univ. of Napoli Federico II, Naples
fYear
2007
fDate
24-28 June 2007
Firstpage
350
Lastpage
356
Abstract
In the study of network traffic, the collection and the processing of measurement data sets play a fundamental role. Due to the large size of typical traffic traces, their analysis is often heavy in terms of computational time and resources. In addition, even when the data sets are small, due to the intrinsic redundancy of the data, there is no need to consider the entire data sets in the processing stages. To cope with these issues, we use an entropy-based methodology to reduce network traffic data sets obtained by measurements over real networks. The off-line approach we used is based on the marginal utility concept, and reveals encouraging results when applied to real data captured over real networks, especially when dealing with large amounts of data. To show the applicability of our approach, we present and discuss results obtained in the analysis and characterization, at packet-level, of traffic traces from two popular network games: Counter-Strike and Age of Mythology. Thanks to the differences between the two considered on-line games and their traffic traces we can draw pros and cons in realistic scenarios.
Keywords
computer games; telecommunication traffic; Age of Mythology; Counter-Strike; data intrinsic redundancy; entropy-based methodology; marginal utility concept; network computer games; network traffic data sets; Communications Society; Cooperative systems; Data processing; Electronic mail; Emulation; Information analysis; Performance analysis; Statistical analysis; Telecommunication traffic; Traffic control;
fLanguage
English
Publisher
ieee
Conference_Titel
Communications, 2007. ICC '07. IEEE International Conference on
Conference_Location
Glasgow
Print_ISBN
1-4244-0353-7
Type
conf
DOI
10.1109/ICC.2007.65
Filename
4288736
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