• DocumentCode
    3241848
  • Title

    Introduction to GPU Programming with GLSL

  • Author

    Marroquim, Ricardo ; Maximo, André

  • Author_Institution
    Ist. di Scienza e Tecnol. dell´´Inf., CNR, Pisa, Italy
  • fYear
    2009
  • fDate
    11-14 Oct. 2009
  • Firstpage
    3
  • Lastpage
    16
  • Abstract
    One of the challenging advents in computer science in recent years was the fast evolution of parallel processors, specially the GPU - graphics processing unit. GPUs today play a major role in many computational environments, most notably those regarding real-time graphics applications, such as games. The digital game industry is one of the main driving forces behind GPUs, it persistently elevates the state-of-art in computer graphics, pushing outstanding realistic scenes to interactive levels. The evolution of photo realistic scenes consequently demands better graphics cards from the hardware industry. Over the last decade, the hardware has not only become a hundred times more powerful, but has also become increasingly customizable allowing programmers to alter some of previously fixed functionalities. This tutorial is an introduction to GPU programming using the OpenGL shading language - GLSL. It comprises an overview of graphics concepts and a walk-through the graphics card rendering pipeline. A thorough understanding of the graphics pipeline is extremely important when designing a program in GPU, known as a shader. Throughout this tutorial, the exposition of the GLSL language and GPU programming details are followed closely by examples ranging from very simple to more practical applications. It is aimed at an audience with no or little knowledge on the subject.
  • Keywords
    computer games; rendering (computer graphics); GPU programming; OpenGL shading language; computer science; digital game industry; graphics card rendering pipeline; graphics processing unit; photo realistic scenes; Application software; Computer graphics; Computer industry; Computer science; Hardware; Layout; Pipelines; Programming profession; Rendering (computer graphics); Toy industry; GLSL; GPU Programming; Graphics Hardware;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Image Processing (SIBGRAPI TUTORIALS), 2009 Tutorials of the XXII Brazilian Symposium on
  • Conference_Location
    Rio de Janeiro
  • Print_ISBN
    978-1-4244-4979-8
  • Electronic_ISBN
    978-0-7695-3815-0
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI-Tutorials.2009.9
  • Filename
    5395159