DocumentCode :
3241922
Title :
A Real-Time Anti-Aliasing Shadow Algorithm Based on Shadow Maps
Author :
Hu, Xun ; Qi, Yue ; Shen, Xukun
Author_Institution :
State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing
fYear :
2008
fDate :
22-24 Oct. 2008
Firstpage :
1
Lastpage :
5
Abstract :
Shadow mapping is an efficient algorithm for real-time shadow rendering. This algorithm is image based. When a shadow map with limited resolution maps in to a large virtual scene, it will suffer from the aliasing errors due to it\´s insufficient sample. In this paper we present a real-time shadow mapping algorithm. We render some sub shadow maps respectively instead of render only one shadow map and then map them into virtual scene respectively. This algorithm can handle aliasing errors by virtually increasing the resolution of the shadow map beyond the GPU hardware limit. Further more, a method called "deferred shadowing" is used to speed up the shadowing algorithm we have presented to meet the real-time rendering requirement in large virtual environment.
Keywords :
antialiasing; realistic images; rendering (computer graphics); virtual reality; GPU hardware limit; deferred shadowing; real-time anti-aliasing shadow algorithm; real-time shadow rendering; resolution maps; shadow mapping; shadow maps; virtual scene; Abstracts; Computer graphics; Hardware; Laboratories; Layout; Real time systems; Rendering (computer graphics); Shadow mapping; Virtual environment; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Pattern Recognition, 2008. CCPR '08. Chinese Conference on
Conference_Location :
Beijing
Print_ISBN :
978-1-4244-2316-3
Type :
conf
DOI :
10.1109/CCPR.2008.27
Filename :
4662980
Link To Document :
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