DocumentCode :
3242315
Title :
Instructional design lessons technical communicators can learn from games
Author :
Houser, Rob ; DeLoach, Scott
Author_Institution :
NCR Corp., Duluth, GA, USA
fYear :
1996
fDate :
18-20 Sep 1996
Firstpage :
269
Lastpage :
277
Abstract :
Why does it take hours for our users to build up their confidence to approach our products, try to install or use them, consult the manuals in frustration, and finally ask the person down the hall for help? In contrast why do players of arcade, video and computer games seem to approach the games without fear, eagerly exploring and learning as they go? Our research examines the way interface design for applications influences motivation, training, performance, and error correction. In this paper and presentation, we attempt to lay the ground work for additional research by defining the instructional methods used in games and by surveying the literature related to the design of game and business applications
Keywords :
computer games; technical presentation; computer games; instructional design; instructional methods; technical communicators; Application software; Error correction; Eyes; Feedback; Games; Statistics; Watches;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Professional Communication Conference, 1996. IPCC '96 Proceedings. Communication on the Fast Track., International
Conference_Location :
Saratoga Springs, NY
Print_ISBN :
0-7803-3689-5
Type :
conf
DOI :
10.1109/IPCC.1996.552607
Filename :
552607
Link To Document :
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