DocumentCode
3243926
Title
Legolizer: A Real-Time System for Modeling and Rendering LEGO Representations of Boundary Models
Author
Silva, Luís F M S ; Pamplona, Vitor F. ; Comba, João L D
Author_Institution
Inst. de Inf., UFRGS, Porto Alegre, Brazil
fYear
2009
fDate
11-15 Oct. 2009
Firstpage
17
Lastpage
23
Abstract
In this work we propose a method for converting triangular meshes into LEGO® bricks through a voxel representation of boundary meshes. We present a novel voxelization approach that uses points sampled from a surface model to define which cubes (voxels) and their associated colors will compose the model. All steps of the algorithm were implemented on the GPU and real-time performance was achieved with satisfactory volumetric resolutions. Rendering results are illustrated using realistic graphics techniques such as screen space ambient occlusion and irradiance maps.
Keywords
mesh generation; real-time systems; rendering (computer graphics); LEGO bricks; LEGO representations; Legolizer; boundary meshes; boundary models; irradiance maps; real-time system; realistic graphics techniques; rendering results; screen space ambient occlusion; triangular meshes; voxel representation; voxelization approach; Real time systems; GPU; LEGO; voxelization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Image Processing (SIBGRAPI), 2009 XXII Brazilian Symposium on
Conference_Location
Rio de Janiero
ISSN
1550-1834
Print_ISBN
978-1-4244-4978-1
Electronic_ISBN
1550-1834
Type
conf
DOI
10.1109/SIBGRAPI.2009.18
Filename
5395263
Link To Document