• DocumentCode
    3243926
  • Title

    Legolizer: A Real-Time System for Modeling and Rendering LEGO Representations of Boundary Models

  • Author

    Silva, Luís F M S ; Pamplona, Vitor F. ; Comba, João L D

  • Author_Institution
    Inst. de Inf., UFRGS, Porto Alegre, Brazil
  • fYear
    2009
  • fDate
    11-15 Oct. 2009
  • Firstpage
    17
  • Lastpage
    23
  • Abstract
    In this work we propose a method for converting triangular meshes into LEGO® bricks through a voxel representation of boundary meshes. We present a novel voxelization approach that uses points sampled from a surface model to define which cubes (voxels) and their associated colors will compose the model. All steps of the algorithm were implemented on the GPU and real-time performance was achieved with satisfactory volumetric resolutions. Rendering results are illustrated using realistic graphics techniques such as screen space ambient occlusion and irradiance maps.
  • Keywords
    mesh generation; real-time systems; rendering (computer graphics); LEGO bricks; LEGO representations; Legolizer; boundary meshes; boundary models; irradiance maps; real-time system; realistic graphics techniques; rendering results; screen space ambient occlusion; triangular meshes; voxel representation; voxelization approach; Real time systems; GPU; LEGO; voxelization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Image Processing (SIBGRAPI), 2009 XXII Brazilian Symposium on
  • Conference_Location
    Rio de Janiero
  • ISSN
    1550-1834
  • Print_ISBN
    978-1-4244-4978-1
  • Electronic_ISBN
    1550-1834
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI.2009.18
  • Filename
    5395263