DocumentCode :
3245595
Title :
Traffic Analysis and Modeling for World of Warcraft
Author :
Svoboda, Poemysl ; Karner, W. ; Rupp, Markus
Author_Institution :
Vienna Univ. of Technol., Vienna
fYear :
2007
fDate :
24-28 June 2007
Firstpage :
1612
Lastpage :
1617
Abstract :
The popularity of MMOGs (massively multiplayer online games) has grown fast. This new type of online games uses a different type of protocol and has other limitations to delay and packet loss than the classical well established games like FPSs (first person shooters). This paper focuses on the traffic patterns generated by a MMOG named WoW (World of Warcraft). We analyzed IP layer information like packet size and rate from network traces and user level information like session durations. Finally we present a simple synthetic traffic generator for WoW traffic clients.
Keywords :
IP networks; computer games; telecommunication traffic; transport protocols; IP layer information; User Datagram Protocol; World of Warcraft; massively multiplayer online games; network traces; packet size; protocol; session durations; synthetic traffic generator; traffic analysis; transport control protocol; user level information; Communications Society; Delay; Electronic mail; Information analysis; Radio frequency; Telecommunication traffic; Traffic control; Transport protocols; Virtual environment; World Wide Web;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Communications, 2007. ICC '07. IEEE International Conference on
Conference_Location :
Glasgow
Print_ISBN :
1-4244-0353-7
Type :
conf
DOI :
10.1109/ICC.2007.270
Filename :
4288941
Link To Document :
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