• DocumentCode
    3245595
  • Title

    Traffic Analysis and Modeling for World of Warcraft

  • Author

    Svoboda, Poemysl ; Karner, W. ; Rupp, Markus

  • Author_Institution
    Vienna Univ. of Technol., Vienna
  • fYear
    2007
  • fDate
    24-28 June 2007
  • Firstpage
    1612
  • Lastpage
    1617
  • Abstract
    The popularity of MMOGs (massively multiplayer online games) has grown fast. This new type of online games uses a different type of protocol and has other limitations to delay and packet loss than the classical well established games like FPSs (first person shooters). This paper focuses on the traffic patterns generated by a MMOG named WoW (World of Warcraft). We analyzed IP layer information like packet size and rate from network traces and user level information like session durations. Finally we present a simple synthetic traffic generator for WoW traffic clients.
  • Keywords
    IP networks; computer games; telecommunication traffic; transport protocols; IP layer information; User Datagram Protocol; World of Warcraft; massively multiplayer online games; network traces; packet size; protocol; session durations; synthetic traffic generator; traffic analysis; transport control protocol; user level information; Communications Society; Delay; Electronic mail; Information analysis; Radio frequency; Telecommunication traffic; Traffic control; Transport protocols; Virtual environment; World Wide Web;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communications, 2007. ICC '07. IEEE International Conference on
  • Conference_Location
    Glasgow
  • Print_ISBN
    1-4244-0353-7
  • Type

    conf

  • DOI
    10.1109/ICC.2007.270
  • Filename
    4288941