DocumentCode
3245595
Title
Traffic Analysis and Modeling for World of Warcraft
Author
Svoboda, Poemysl ; Karner, W. ; Rupp, Markus
Author_Institution
Vienna Univ. of Technol., Vienna
fYear
2007
fDate
24-28 June 2007
Firstpage
1612
Lastpage
1617
Abstract
The popularity of MMOGs (massively multiplayer online games) has grown fast. This new type of online games uses a different type of protocol and has other limitations to delay and packet loss than the classical well established games like FPSs (first person shooters). This paper focuses on the traffic patterns generated by a MMOG named WoW (World of Warcraft). We analyzed IP layer information like packet size and rate from network traces and user level information like session durations. Finally we present a simple synthetic traffic generator for WoW traffic clients.
Keywords
IP networks; computer games; telecommunication traffic; transport protocols; IP layer information; User Datagram Protocol; World of Warcraft; massively multiplayer online games; network traces; packet size; protocol; session durations; synthetic traffic generator; traffic analysis; transport control protocol; user level information; Communications Society; Delay; Electronic mail; Information analysis; Radio frequency; Telecommunication traffic; Traffic control; Transport protocols; Virtual environment; World Wide Web;
fLanguage
English
Publisher
ieee
Conference_Titel
Communications, 2007. ICC '07. IEEE International Conference on
Conference_Location
Glasgow
Print_ISBN
1-4244-0353-7
Type
conf
DOI
10.1109/ICC.2007.270
Filename
4288941
Link To Document