• DocumentCode
    3245774
  • Title

    GJK for Deformable Object Collision Detection

  • Author

    Hatab, Maher ; Kheddar, Abderrahmane

  • Author_Institution
    Univ. d´´Evry Val d´´Essonne, Evry
  • fYear
    2006
  • fDate
    2006
  • Firstpage
    61
  • Lastpage
    66
  • Abstract
    GJK is one of the main methods for distance calculations between convex objects. In this article, the adaptation of GJK for deformable object collision detection is proposed. Although the original method is only suited for distance calculations, the proposed method is capable of finding the colliding triangle pairs between two continuously deforming virtual objects in real time. Furthermore, it handles all deformation types at no extra time cost and it allows the client application to add, or remove triangles from the considered object meshes at run time with no extra overhead for the collision detection. The proposed method is very exible in many aspects, making it an ideal choice for virtual reality and haptic applications
  • Keywords
    computational geometry; virtual reality; GJK method; deformable object collision detection; distance calculations; virtual objects; virtual reality; Computational modeling; Conferences; Costs; Deformable models; Haptic interfaces; Hardware; Heart; Object detection; Shape; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic Audio Visual Environments and their Applications, 2006. HAVE 2006. IEEE International Workshop on
  • Conference_Location
    Ottawa, Ont.
  • Print_ISBN
    1-4244-0760-5
  • Electronic_ISBN
    1-4244-0761-3
  • Type

    conf

  • DOI
    10.1109/HAVE.2006.283805
  • Filename
    4062551