DocumentCode
3245774
Title
GJK for Deformable Object Collision Detection
Author
Hatab, Maher ; Kheddar, Abderrahmane
Author_Institution
Univ. d´´Evry Val d´´Essonne, Evry
fYear
2006
fDate
2006
Firstpage
61
Lastpage
66
Abstract
GJK is one of the main methods for distance calculations between convex objects. In this article, the adaptation of GJK for deformable object collision detection is proposed. Although the original method is only suited for distance calculations, the proposed method is capable of finding the colliding triangle pairs between two continuously deforming virtual objects in real time. Furthermore, it handles all deformation types at no extra time cost and it allows the client application to add, or remove triangles from the considered object meshes at run time with no extra overhead for the collision detection. The proposed method is very exible in many aspects, making it an ideal choice for virtual reality and haptic applications
Keywords
computational geometry; virtual reality; GJK method; deformable object collision detection; distance calculations; virtual objects; virtual reality; Computational modeling; Conferences; Costs; Deformable models; Haptic interfaces; Hardware; Heart; Object detection; Shape; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic Audio Visual Environments and their Applications, 2006. HAVE 2006. IEEE International Workshop on
Conference_Location
Ottawa, Ont.
Print_ISBN
1-4244-0760-5
Electronic_ISBN
1-4244-0761-3
Type
conf
DOI
10.1109/HAVE.2006.283805
Filename
4062551
Link To Document