DocumentCode
3246785
Title
Interactive rendering of large volume data sets
Author
Guthe, Stefan ; Wand, Michael ; Gonser, Julius ; Strasser, W.
Author_Institution
WSI/GRIS, Tubingen Univ., Germany
fYear
2002
fDate
1-1 Nov. 2002
Firstpage
53
Lastpage
60
Abstract
We present a new algorithm for rendering very large volume data sets at interactive frame rates on standard PC hardware. The algorithm accepts scalar data sampled on a regular grid as input. The input data is converted into a compressed hierarchical wavelet representation in a preprocessing step. During rendering, the wavelet representation is decompressed on-the-fly and rendered using hardware texture mapping. The level of detail used for rendering is adapted to the local frequency spectrum of the data and its position relative to the viewer. Using a prototype implementation of the algorithm we were able to perform an interactive walkthrough of large data sets such as the visible human on a single off-the-shelf PC.
Keywords
data compression; data visualisation; image representation; image sampling; image texture; interactive systems; medical image processing; rendering (computer graphics); wavelet transforms; compressed hierarchical wavelet representation; hardware texture mapping; interactive frame rates; interactive rendering; interactive walkthrough; large volume data sets; local frequency spectrum; on-the-fly decompression; regular grid; scalar data sampling; standard PC hardware; visible human; Computer graphics; Data preprocessing; Data visualization; Frequency; Hardware; Humans; Image coding; Image generation; Prototypes; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 2002. VIS 2002. IEEE
Conference_Location
Boston, MA, USA
Print_ISBN
0-7803-7498-3
Type
conf
DOI
10.1109/VISUAL.2002.1183757
Filename
1183757
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