DocumentCode
3246904
Title
Interactive spectral volume rendering
Author
Bergner, Steven ; Möller, Torsten ; Drew, Mark S. ; Finlayson, Graham D.
Author_Institution
Dept. of Simulation & Graphics, Magdeburg Univ., Germany
fYear
2002
fDate
1-1 Nov. 2002
Firstpage
101
Lastpage
108
Abstract
We describe a method for volume rendering using a spectral representation of colour instead of the traditional RGB model. It is shown how to use this framework for a novel exploration of datasets through enhanced transfer function design. Furthermore, our framework is extended to allow real-time re-lighting of the scene created with any rendering method. The technique of post-illumination is introduced to generate new spectral images for arbitrary light colours in real-time. Also a tool is described to design a palette of lights and materials having certain properties such as selective metamerism or colour constancy. Applied to spectral transfer functions, different light colours can accentuate or hide specific qualities of the data. In connection with post-illumination this provides a new degree of freedom for guided exploration of volumetric data, which cannot be achieved using the RGB model.
Keywords
colour graphics; data visualisation; real-time systems; realistic images; rendering (computer graphics); solid modelling; colour constancy; colour representation; datasets; interactive spectral volume rendering; palette; post-illumination; real-time scene relighting; realism; selective metamerism; spectral transfer functions; three-dimensional graphics; transfer function design; volumetric data; volumetric visualization; Color; Computer graphics; Image generation; Information systems; Layout; Light sources; Rendering (computer graphics); Transfer functions; Usability; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 2002. VIS 2002. IEEE
Conference_Location
Boston, MA, USA
Print_ISBN
0-7803-7498-3
Type
conf
DOI
10.1109/VISUAL.2002.1183763
Filename
1183763
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