• DocumentCode
    3246910
  • Title

    Double spline muscle models for human face animation based on video analysis

  • Author

    Tang, Sy-Sen ; Liew, Alan Wee-chung ; Hong Ya

  • Author_Institution
    Dept. of Comput. Eng. & Inf. Technol., City Univ. of Hong Kong, Kowloon, China
  • fYear
    2004
  • fDate
    20-22 Oct. 2004
  • Firstpage
    246
  • Lastpage
    249
  • Abstract
    Facial animation has been widely used in different areas such as entertainment and teleconferencing. Using video data to control facial animation is an interesting and difficult problem. In this paper, a novel double B-spline (NURBS) muscle system is proposed to simulate a 3D facial expression and talking animation based on video images. This system can simulate many different expressions of the elastic human face. Each muscle is constructed by two non-uniform rational B-spline curves, which better approximate the real muscle system. There are 14 feature points to represent facial expressions and we apply a lip contour extraction technique to determine lip shapes.
  • Keywords
    computer animation; feature extraction; splines (mathematics); video signal processing; 3D facial expression feature points; NURBS muscle system; double B-spline muscle models; elastic human face tissues; human face animation; lip contour extraction technique; lip shapes; muscle simulation; nonuniform rational B-spline curves; realistic facial expression animation; talking animation; video analysis; Face; Facial animation; Humans; Muscles; Shape control; Skin; Solid modeling; Spline; Surface reconstruction; Surface topography;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Multimedia, Video and Speech Processing, 2004. Proceedings of 2004 International Symposium on
  • Print_ISBN
    0-7803-8687-6
  • Type

    conf

  • DOI
    10.1109/ISIMP.2004.1434046
  • Filename
    1434046