DocumentCode
3246910
Title
Double spline muscle models for human face animation based on video analysis
Author
Tang, Sy-Sen ; Liew, Alan Wee-chung ; Hong Ya
Author_Institution
Dept. of Comput. Eng. & Inf. Technol., City Univ. of Hong Kong, Kowloon, China
fYear
2004
fDate
20-22 Oct. 2004
Firstpage
246
Lastpage
249
Abstract
Facial animation has been widely used in different areas such as entertainment and teleconferencing. Using video data to control facial animation is an interesting and difficult problem. In this paper, a novel double B-spline (NURBS) muscle system is proposed to simulate a 3D facial expression and talking animation based on video images. This system can simulate many different expressions of the elastic human face. Each muscle is constructed by two non-uniform rational B-spline curves, which better approximate the real muscle system. There are 14 feature points to represent facial expressions and we apply a lip contour extraction technique to determine lip shapes.
Keywords
computer animation; feature extraction; splines (mathematics); video signal processing; 3D facial expression feature points; NURBS muscle system; double B-spline muscle models; elastic human face tissues; human face animation; lip contour extraction technique; lip shapes; muscle simulation; nonuniform rational B-spline curves; realistic facial expression animation; talking animation; video analysis; Face; Facial animation; Humans; Muscles; Shape control; Skin; Solid modeling; Spline; Surface reconstruction; Surface topography;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Multimedia, Video and Speech Processing, 2004. Proceedings of 2004 International Symposium on
Print_ISBN
0-7803-8687-6
Type
conf
DOI
10.1109/ISIMP.2004.1434046
Filename
1434046
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