• DocumentCode
    3246996
  • Title

    Compressing polygon mesh geometry with parallelogram prediction

  • Author

    Isenburg, Martin ; Alliez, Pierre

  • Author_Institution
    North Carolina Univ., Chapel Hill, NC, USA
  • fYear
    2002
  • fDate
    1-1 Nov. 2002
  • Firstpage
    141
  • Lastpage
    146
  • Abstract
    We present a generalization of the geometry coder by Touma and Gotsman (1998) to polygon meshes. We let the polygon information dictate where to apply the parallelogram rule that they use to predict vertex positions. Since polygons tend to be fairly planar and fairly convex, it is beneficial to make predictions within a polygon rather than across polygons. This, for example, avoids poor predictions due to a crease angle between polygons. Up to 90 percent of the vertices can be predicted this way. Our strategy improves geometry compression by 10 to 40 percent depending on (a) how polygonal the mesh is and (b) on the quality (planarity/convexity) of the polygons.
  • Keywords
    computational geometry; data compression; data visualisation; solid modelling; computational geometry; geometry coder; linear prediction; object modeling; parallelogram prediction; polygon mesh geometry compression; vertex position prediction; visualization; Bandwidth; Computational geometry; Computer graphics; Data visualization; Hardware; Predictive models; Rendering (computer graphics); Robustness; Semiconductor device modeling; Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 2002. VIS 2002. IEEE
  • Conference_Location
    Boston, MA, USA
  • Print_ISBN
    0-7803-7498-3
  • Type

    conf

  • DOI
    10.1109/VISUAL.2002.1183768
  • Filename
    1183768