DocumentCode
3246996
Title
Compressing polygon mesh geometry with parallelogram prediction
Author
Isenburg, Martin ; Alliez, Pierre
Author_Institution
North Carolina Univ., Chapel Hill, NC, USA
fYear
2002
fDate
1-1 Nov. 2002
Firstpage
141
Lastpage
146
Abstract
We present a generalization of the geometry coder by Touma and Gotsman (1998) to polygon meshes. We let the polygon information dictate where to apply the parallelogram rule that they use to predict vertex positions. Since polygons tend to be fairly planar and fairly convex, it is beneficial to make predictions within a polygon rather than across polygons. This, for example, avoids poor predictions due to a crease angle between polygons. Up to 90 percent of the vertices can be predicted this way. Our strategy improves geometry compression by 10 to 40 percent depending on (a) how polygonal the mesh is and (b) on the quality (planarity/convexity) of the polygons.
Keywords
computational geometry; data compression; data visualisation; solid modelling; computational geometry; geometry coder; linear prediction; object modeling; parallelogram prediction; polygon mesh geometry compression; vertex position prediction; visualization; Bandwidth; Computational geometry; Computer graphics; Data visualization; Hardware; Predictive models; Rendering (computer graphics); Robustness; Semiconductor device modeling; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 2002. VIS 2002. IEEE
Conference_Location
Boston, MA, USA
Print_ISBN
0-7803-7498-3
Type
conf
DOI
10.1109/VISUAL.2002.1183768
Filename
1183768
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