DocumentCode :
3247196
Title :
A new object-order ray-casting algorithm
Author :
Mora, Benjamin ; Jessel, Jean-Pierre ; Caubet, René
Author_Institution :
Inst. de Recherche en Informatique de Toulouse (IRIT), Univ. Paul Sabatier, Toulouse, France
fYear :
2002
fDate :
1-1 Nov. 2002
Firstpage :
203
Lastpage :
210
Abstract :
Many direct volume rendering algorithms have been proposed during the last decade to render 2563 voxels interactively. However a lot of limitations are inherent to all of them, like low-quality images, a small viewport size or a fixed classification. In contrast, interactive high quality algorithms are still a challenge nowadays. We introduce here an efficient and accurate technique called object-order ray-casting that can achieve up to 10 fps on current workstations. Like usual ray-casting, colors and opacities are evenly sampled along the ray, but now within a new object-order algorithm. Thus, it allows to combine the main advantages of both worlds in term of speed and quality. We also describe an efficient hidden volume removal technique to compensate for the loss of early ray termination.
Keywords :
biomedical imaging; data visualisation; ray tracing; rendering (computer graphics); hidden volume removal; medical imaging; object-order ray-casting; ray tracing; ray-casting; scientific visualization; volume rendering; Biomedical optical imaging; Chromium; Computer graphics; Data visualization; Image generation; Image reconstruction; Optical filters; Recursive estimation; Rendering (computer graphics); Workstations;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization, 2002. VIS 2002. IEEE
Conference_Location :
Boston, MA, USA
Print_ISBN :
0-7803-7498-3
Type :
conf
DOI :
10.1109/VISUAL.2002.1183776
Filename :
1183776
Link To Document :
بازگشت