• DocumentCode
    3247229
  • Title

    Simulating fire with texture splats

  • Author

    Wei, Xiaoming ; Li, Wei ; Mueller, Klaus ; Kaufman, Arie

  • Author_Institution
    Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
  • fYear
    2002
  • fDate
    1-1 Nov. 2002
  • Firstpage
    227
  • Lastpage
    234
  • Abstract
    We propose the use of textured splats as the basic display primitives for an open surface fire model. The high-detail textures help to achieve a smooth boundary of the fire and gain the small-scale turbulence appearance. We utilize the Lattice Boltzmann Model (LBM) to simulate physically-based equations describing the fire evolution and its interaction with the environment (e.g., obstacles, wind and temperature). The property of fuel and non-burning objects are defined on the lattice of the computation domain. A temperature field is also incorporated to model the generation of smoke from the fire due to incomplete combustion. The linear and local characteristics of the LBM enable us to accelerate the computation with graphics hardware to reach real-time simulation speed, while the texture splat primitives enable interactive rendering frame rates.
  • Keywords
    Boltzmann equation; computer graphics; data visualisation; fires; realistic images; turbulence; Lattice Boltzmann Model; display primitives; high-detail textures; interactive rendering; open surface fire model; real-time simulation; textured splats; Acceleration; Combustion; Computational modeling; Displays; Equations; Fires; Fuels; Lattice Boltzmann methods; Surface texture; Temperature;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 2002. VIS 2002. IEEE
  • Conference_Location
    Boston, MA, USA
  • Print_ISBN
    0-7803-7498-3
  • Type

    conf

  • DOI
    10.1109/VISUAL.2002.1183779
  • Filename
    1183779