Title :
Visibility-guided simplification
Author :
Zhang, Eugene ; Turk, Greg
Author_Institution :
GVU Center & Coll. of Comput., Georgia Inst. of Technol., Atlanta, GA, USA
Abstract :
For some graphics applications, object interiors and hard-to-see regions contribute little to the final images and need not be processed. In this paper, we define a view-independent visibility measure on mesh surfaces based on the visibility function between the surfaces and a surrounding sphere of cameras. We demonstrate the usefulness of this measure with a visibility-guided simplification algorithm. Mesh simplification reduces the polygon counts of 3D models and speeds up the rendering process. Many mesh simplification algorithms are based on sequences of edge collapses that minimize geometric and attribute errors. By combining the surface visibility measure with a geometric error measure, we obtain simplified models with improvement proportional to the number of low visibility regions in the original models.
Keywords :
computer graphics; visibility; 3D models; attribute error minimization; edge collapse sequences; geometric error minimization; graphics; low visibility regions; mesh simplification; mesh surfaces; polygon counts; rendering; surrounding camera sphere; view-independent visibility measure; visibility function; visibility-guided simplification algorithm; Cameras; Computer errors; Computer graphics; Costs; Educational institutions; Extraterrestrial measurements; Rendering (computer graphics); Shape; Solid modeling; Visualization;
Conference_Titel :
Visualization, 2002. VIS 2002. IEEE
Conference_Location :
Boston, MA, USA
Print_ISBN :
0-7803-7498-3
DOI :
10.1109/VISUAL.2002.1183784