• DocumentCode
    3247484
  • Title

    Sea of images

  • Author

    Aliaga, Daniel G. ; Funkhouser, Thomas ; Yanovsky, Dimah ; Carlbom, Ingrid

  • Author_Institution
    Lucent Technol. Bell Labs, NJ, USA
  • fYear
    2002
  • fDate
    1-1 Nov. 2002
  • Firstpage
    331
  • Lastpage
    338
  • Abstract
    A long-standing research problem in computer graphics is to reproduce the visual experience of walking through a large photorealistic environment interactively. On one hand, traditional geometry-based rendering systems fall short of simulating the visual realism of a complex environment. On the other hand, image-based rendering systems have to date been unable to capture and store a sampled representation of a large environment with complex lighting and visibility effects. In this paper, we present a "sea of images," a practical approach to dense sampling, storage, and reconstruction of the plenoptic function in large, complex indoor environments. We use a motorized cart to capture omnidirectional images every few inches on a eye-height plane throughout an environment. The captured images are compressed and stored in a multiresolution hierarchy suitable for real-time prefetching during an interactive walkthrough. Later, novel images are reconstructed for a simulated observer by resampling nearby captured images. Our system acquires 15,254 images over 1,050 square feet at an average image spacing of 1.5 inches. The average capture and processing time is 7 hours. We demonstrate realistic walkthroughs of real-world environments reproducing specular reflections and occlusion effects while rendering 15-25 frames per second.
  • Keywords
    image coding; image reconstruction; real-time systems; rendering (computer graphics); storage management; complex lighting effects; complex visibility effects; computer graphics; dense reconstruction; dense sampling; dense storage; eye-height plane; image resampling; image storage; images compression; interactive walkthrough; large complex indoor environments; large photorealistic environment; motorized cart; multiresolution hierarchy; occlusion effects; omnidirectional image capture; plenoptic function; real-time prefetching; rendering; sea of images; simulated observer; specular reflections; visual experience; Computational modeling; Computer graphics; Image coding; Image reconstruction; Image sampling; Image storage; Indoor environments; Legged locomotion; Rendering (computer graphics); Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 2002. VIS 2002. IEEE
  • Conference_Location
    Boston, MA, USA
  • Print_ISBN
    0-7803-7498-3
  • Type

    conf

  • DOI
    10.1109/VISUAL.2002.1183792
  • Filename
    1183792