DocumentCode :
3247484
Title :
Sea of images
Author :
Aliaga, Daniel G. ; Funkhouser, Thomas ; Yanovsky, Dimah ; Carlbom, Ingrid
Author_Institution :
Lucent Technol. Bell Labs, NJ, USA
fYear :
2002
fDate :
1-1 Nov. 2002
Firstpage :
331
Lastpage :
338
Abstract :
A long-standing research problem in computer graphics is to reproduce the visual experience of walking through a large photorealistic environment interactively. On one hand, traditional geometry-based rendering systems fall short of simulating the visual realism of a complex environment. On the other hand, image-based rendering systems have to date been unable to capture and store a sampled representation of a large environment with complex lighting and visibility effects. In this paper, we present a "sea of images," a practical approach to dense sampling, storage, and reconstruction of the plenoptic function in large, complex indoor environments. We use a motorized cart to capture omnidirectional images every few inches on a eye-height plane throughout an environment. The captured images are compressed and stored in a multiresolution hierarchy suitable for real-time prefetching during an interactive walkthrough. Later, novel images are reconstructed for a simulated observer by resampling nearby captured images. Our system acquires 15,254 images over 1,050 square feet at an average image spacing of 1.5 inches. The average capture and processing time is 7 hours. We demonstrate realistic walkthroughs of real-world environments reproducing specular reflections and occlusion effects while rendering 15-25 frames per second.
Keywords :
image coding; image reconstruction; real-time systems; rendering (computer graphics); storage management; complex lighting effects; complex visibility effects; computer graphics; dense reconstruction; dense sampling; dense storage; eye-height plane; image resampling; image storage; images compression; interactive walkthrough; large complex indoor environments; large photorealistic environment; motorized cart; multiresolution hierarchy; occlusion effects; omnidirectional image capture; plenoptic function; real-time prefetching; rendering; sea of images; simulated observer; specular reflections; visual experience; Computational modeling; Computer graphics; Image coding; Image reconstruction; Image sampling; Image storage; Indoor environments; Legged locomotion; Rendering (computer graphics); Solid modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization, 2002. VIS 2002. IEEE
Conference_Location :
Boston, MA, USA
Print_ISBN :
0-7803-7498-3
Type :
conf
DOI :
10.1109/VISUAL.2002.1183792
Filename :
1183792
Link To Document :
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