DocumentCode
3252749
Title
Covert channels in multiplayer first person shooter online games
Author
Zander, Sebastian ; Armitage, Grenville ; Branch, Philip
Author_Institution
Centre for Adv. Internet Archit., Swinburne Univ. of Technol., Melbourne, VIC
fYear
2008
fDate
14-17 Oct. 2008
Firstpage
215
Lastpage
222
Abstract
Covert channels aim to hide the existence of communication between two or more parties. Such channels typically utilise pre-existing (overt) data transmissions to carry hidden messages. Internet-based covert channels often encode new information into unused (or loosely specified) IP packet header fields, or the time intervals between IP packet arrivals. We propose a novel covert channel embedded within the traffic of multiplayer, first person shooter online games. We encode covert bits as slight, yet continuous, variations of a playerpsilas characterpsilas movements. Movement information is propagated to all clients attached to a given game server, yet the channel remains covert so long as the variations are visually imperceptible to the human players. A modified version of Quake III Arena is used to demonstrate our concept. We empirically analyse the covert channelpsilas bit rate, and compare the statistical characteristics of unmodified game traffic with those of game traffic carrying covert information.
Keywords
IP networks; Internet; client-server systems; computer games; cryptography; error statistics; telecommunication channels; telecommunication traffic; IP packet arrivals; IP packet header fields; Internet-based covert channels; Quake III Arena; channel bit error rate; client-server system; data transmissions; encryption; game information traffic; human players; multiplayer first person shooter online games; Australia; Bit rate; Data communication; Government; Humans; Information analysis; Internet; Network servers; Protocols; Telecommunication traffic; Covert Channels; Online Games; Security;
fLanguage
English
Publisher
ieee
Conference_Titel
Local Computer Networks, 2008. LCN 2008. 33rd IEEE Conference on
Conference_Location
Montreal, Que
Print_ISBN
978-1-4244-2412-2
Electronic_ISBN
978-1-4244-2413-9
Type
conf
DOI
10.1109/LCN.2008.4664172
Filename
4664172
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