• DocumentCode
    3252749
  • Title

    Covert channels in multiplayer first person shooter online games

  • Author

    Zander, Sebastian ; Armitage, Grenville ; Branch, Philip

  • Author_Institution
    Centre for Adv. Internet Archit., Swinburne Univ. of Technol., Melbourne, VIC
  • fYear
    2008
  • fDate
    14-17 Oct. 2008
  • Firstpage
    215
  • Lastpage
    222
  • Abstract
    Covert channels aim to hide the existence of communication between two or more parties. Such channels typically utilise pre-existing (overt) data transmissions to carry hidden messages. Internet-based covert channels often encode new information into unused (or loosely specified) IP packet header fields, or the time intervals between IP packet arrivals. We propose a novel covert channel embedded within the traffic of multiplayer, first person shooter online games. We encode covert bits as slight, yet continuous, variations of a playerpsilas characterpsilas movements. Movement information is propagated to all clients attached to a given game server, yet the channel remains covert so long as the variations are visually imperceptible to the human players. A modified version of Quake III Arena is used to demonstrate our concept. We empirically analyse the covert channelpsilas bit rate, and compare the statistical characteristics of unmodified game traffic with those of game traffic carrying covert information.
  • Keywords
    IP networks; Internet; client-server systems; computer games; cryptography; error statistics; telecommunication channels; telecommunication traffic; IP packet arrivals; IP packet header fields; Internet-based covert channels; Quake III Arena; channel bit error rate; client-server system; data transmissions; encryption; game information traffic; human players; multiplayer first person shooter online games; Australia; Bit rate; Data communication; Government; Humans; Information analysis; Internet; Network servers; Protocols; Telecommunication traffic; Covert Channels; Online Games; Security;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Local Computer Networks, 2008. LCN 2008. 33rd IEEE Conference on
  • Conference_Location
    Montreal, Que
  • Print_ISBN
    978-1-4244-2412-2
  • Electronic_ISBN
    978-1-4244-2413-9
  • Type

    conf

  • DOI
    10.1109/LCN.2008.4664172
  • Filename
    4664172