DocumentCode
3254222
Title
Diffusion based collaborative decision making in noncooperative social network games
Author
Namvar Gharehshiran, Omid ; Krishnamurthy, Vikram
Author_Institution
Dept. of Electr. & Comput. Eng., Univ. of British Columbia, Vancouver, BC, Canada
fYear
2013
fDate
3-5 Dec. 2013
Firstpage
567
Lastpage
570
Abstract
We consider noncooperative repeated games in a social network where players form social groups (friendship cliques) of identical interests. Players in each social group collaborate to optimize their payoff function via a diffusion learning based regret-matching procedure. Each player fuses its regrets with those of other members in its social group and uses the fused information to choose its actions. We show that, if all players follow the proposed algorithm, the global behavior converges to the set of correlated equilibria. The collaboration amongst players within social groups results in faster coordination and enables the players to respond in real time to the evolution of the game.
Keywords
decision making; game theory; learning (artificial intelligence); social networking (online); collaborative decision making; correlated equilibria; diffusion learning based regret-matching procedure; friendship cliques; fused information; noncooperative repeated games; noncooperative social network games; payoff function; social groups; Approximation algorithms; Collaboration; Convergence; Decision making; Fuses; Games; Social network services;
fLanguage
English
Publisher
ieee
Conference_Titel
Global Conference on Signal and Information Processing (GlobalSIP), 2013 IEEE
Conference_Location
Austin, TX
Type
conf
DOI
10.1109/GlobalSIP.2013.6736941
Filename
6736941
Link To Document