• DocumentCode
    3254222
  • Title

    Diffusion based collaborative decision making in noncooperative social network games

  • Author

    Namvar Gharehshiran, Omid ; Krishnamurthy, Vikram

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Univ. of British Columbia, Vancouver, BC, Canada
  • fYear
    2013
  • fDate
    3-5 Dec. 2013
  • Firstpage
    567
  • Lastpage
    570
  • Abstract
    We consider noncooperative repeated games in a social network where players form social groups (friendship cliques) of identical interests. Players in each social group collaborate to optimize their payoff function via a diffusion learning based regret-matching procedure. Each player fuses its regrets with those of other members in its social group and uses the fused information to choose its actions. We show that, if all players follow the proposed algorithm, the global behavior converges to the set of correlated equilibria. The collaboration amongst players within social groups results in faster coordination and enables the players to respond in real time to the evolution of the game.
  • Keywords
    decision making; game theory; learning (artificial intelligence); social networking (online); collaborative decision making; correlated equilibria; diffusion learning based regret-matching procedure; friendship cliques; fused information; noncooperative repeated games; noncooperative social network games; payoff function; social groups; Approximation algorithms; Collaboration; Convergence; Decision making; Fuses; Games; Social network services;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Global Conference on Signal and Information Processing (GlobalSIP), 2013 IEEE
  • Conference_Location
    Austin, TX
  • Type

    conf

  • DOI
    10.1109/GlobalSIP.2013.6736941
  • Filename
    6736941