DocumentCode
3254763
Title
Persuasive environments: Argumentation models in serious games
Author
Pisan, Yusuf ; Tan, Chek Tien
Author_Institution
Fac. of Eng., UTS, Sydney, NSW, Australia
fYear
2012
fDate
14-17 July 2012
Firstpage
1319
Lastpage
1322
Abstract
Video games are learning machines. Serious games are games that attempt to impart knowledge and skills that can be used in everyday life while taking advantage of the game mechanics used in commercial games to keep player engaged, to get the player to learn new skills and to enjoy learning for hours at end. The aim of this project is to extend and adapt current computational models of argumentation to support the range of user actions and diverse scenarios in serious games; test and evaluate the effectiveness of the argumentation model in changing people´s behaviour and decision through gameplay; and develop tools for game designers to explicitly model player reasoning enabling richer and more adaptive interactive environments.
Keywords
computer aided instruction; computer games; inference mechanisms; argumentation models; interactive environments; learning machines; people behaviour; persuasive environments; player reasoning; serious games; video games; Adaptation models; Cognitive science; Computational modeling; Educational institutions; Engines; Games; game design; persuasive enviorenments; video games;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science & Education (ICCSE), 2012 7th International Conference on
Conference_Location
Melbourne, VIC
Print_ISBN
978-1-4673-0241-8
Type
conf
DOI
10.1109/ICCSE.2012.6295308
Filename
6295308
Link To Document