• DocumentCode
    3254763
  • Title

    Persuasive environments: Argumentation models in serious games

  • Author

    Pisan, Yusuf ; Tan, Chek Tien

  • Author_Institution
    Fac. of Eng., UTS, Sydney, NSW, Australia
  • fYear
    2012
  • fDate
    14-17 July 2012
  • Firstpage
    1319
  • Lastpage
    1322
  • Abstract
    Video games are learning machines. Serious games are games that attempt to impart knowledge and skills that can be used in everyday life while taking advantage of the game mechanics used in commercial games to keep player engaged, to get the player to learn new skills and to enjoy learning for hours at end. The aim of this project is to extend and adapt current computational models of argumentation to support the range of user actions and diverse scenarios in serious games; test and evaluate the effectiveness of the argumentation model in changing people´s behaviour and decision through gameplay; and develop tools for game designers to explicitly model player reasoning enabling richer and more adaptive interactive environments.
  • Keywords
    computer aided instruction; computer games; inference mechanisms; argumentation models; interactive environments; learning machines; people behaviour; persuasive environments; player reasoning; serious games; video games; Adaptation models; Cognitive science; Computational modeling; Educational institutions; Engines; Games; game design; persuasive enviorenments; video games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science & Education (ICCSE), 2012 7th International Conference on
  • Conference_Location
    Melbourne, VIC
  • Print_ISBN
    978-1-4673-0241-8
  • Type

    conf

  • DOI
    10.1109/ICCSE.2012.6295308
  • Filename
    6295308