• DocumentCode
    3256764
  • Title

    Design of a fully programmable shader processor for low power mobile devices

  • Author

    Kim, Woo-Young ; Lee, Bo-Haeng ; Lee, Kwang-Yeob ; Kwak, Jae-chang

  • Author_Institution
    Dept. of Comput. Eng., Seokyeong Univ., Seoul, South Korea
  • fYear
    2009
  • fDate
    23-26 Jan. 2009
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    In this paper, we propose a novel architecture of a general graphics shader processor without a dedicated hardware. Recently, mobile devices require the high performance graphics processor as well as the small size and low power. The proposed shader processor is a GP-GPU (General-Purpose computing on Graphics Processing Units) to execute the whole OpenGL ES 2.0 graphics pipeline by using shader instructions. It does not require the separate dedicate H/W such as rasterization on this fully programmable capability. The fully programmable 3D graphics shader processor can reduce much of the graphics hardware. The chip size of the designed shader processor is reduced less than 60% in comparison with previous processors.
  • Keywords
    computer graphics; coprocessors; mobile computing; OpenGL ES 2.0 graphics software; general purpose computing; graphics processing units; graphics shader processor; low power mobile devices; Computer graphics; Engines; Ground penetrating radar; Hardware; Mobile computing; Pipelines; Power engineering computing; Process design; Registers; Streaming media; Fully Programmable Shader; GPU; shader processor;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    TENCON 2009 - 2009 IEEE Region 10 Conference
  • Conference_Location
    Singapore
  • Print_ISBN
    978-1-4244-4546-2
  • Electronic_ISBN
    978-1-4244-4547-9
  • Type

    conf

  • DOI
    10.1109/TENCON.2009.5396077
  • Filename
    5396077