DocumentCode
3256764
Title
Design of a fully programmable shader processor for low power mobile devices
Author
Kim, Woo-Young ; Lee, Bo-Haeng ; Lee, Kwang-Yeob ; Kwak, Jae-chang
Author_Institution
Dept. of Comput. Eng., Seokyeong Univ., Seoul, South Korea
fYear
2009
fDate
23-26 Jan. 2009
Firstpage
1
Lastpage
5
Abstract
In this paper, we propose a novel architecture of a general graphics shader processor without a dedicated hardware. Recently, mobile devices require the high performance graphics processor as well as the small size and low power. The proposed shader processor is a GP-GPU (General-Purpose computing on Graphics Processing Units) to execute the whole OpenGL ES 2.0 graphics pipeline by using shader instructions. It does not require the separate dedicate H/W such as rasterization on this fully programmable capability. The fully programmable 3D graphics shader processor can reduce much of the graphics hardware. The chip size of the designed shader processor is reduced less than 60% in comparison with previous processors.
Keywords
computer graphics; coprocessors; mobile computing; OpenGL ES 2.0 graphics software; general purpose computing; graphics processing units; graphics shader processor; low power mobile devices; Computer graphics; Engines; Ground penetrating radar; Hardware; Mobile computing; Pipelines; Power engineering computing; Process design; Registers; Streaming media; Fully Programmable Shader; GPU; shader processor;
fLanguage
English
Publisher
ieee
Conference_Titel
TENCON 2009 - 2009 IEEE Region 10 Conference
Conference_Location
Singapore
Print_ISBN
978-1-4244-4546-2
Electronic_ISBN
978-1-4244-4547-9
Type
conf
DOI
10.1109/TENCON.2009.5396077
Filename
5396077
Link To Document