DocumentCode
3256903
Title
Towards real time virtual human life simulations
Author
De Sevin, Etienne ; Kallmann, Marcelo ; Thalmann, Daniel
Author_Institution
EPFL Comput. Graphics Lab., Lausanne, Switzerland
fYear
2001
fDate
2001
Firstpage
31
Lastpage
37
Abstract
We describe an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal is to have virtual human actors living and working autonomously in virtual environments. In our approach, virtual actors have their own motivations and needs, and by sensing and exploring their environment, an action selection mechanism is able to determine at anytime the suitable actions to take. We adapt basic actor motivations and needs to urban situations, where most actions involve interactions with the environment. Thus, a specific technique to define actor-object interactions is used, where pre-defined interaction plans are put inside interactive objects, and just selected during the simulation. We explain the steps taken in order to construct and animate such environments, and we also present a test simulation example
Keywords
artificial life; computer animation; real-time systems; virtual reality; action selection mechanism; actor-object interactions; artificial life; behavioral animation; interactive virtual environments; real time system; virtual human actors; virtual human life simulations; Analytical models; Animation; Autonomous agents; Computational modeling; Computer graphics; Computer simulation; Humans; Programming profession; Testing; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International 2001. Proceedings
Conference_Location
Hong Kong
ISSN
1530-1052
Print_ISBN
0-7695-1007-8
Type
conf
DOI
10.1109/CGI.2001.934655
Filename
934655
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