• DocumentCode
    3256903
  • Title

    Towards real time virtual human life simulations

  • Author

    De Sevin, Etienne ; Kallmann, Marcelo ; Thalmann, Daniel

  • Author_Institution
    EPFL Comput. Graphics Lab., Lausanne, Switzerland
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    31
  • Lastpage
    37
  • Abstract
    We describe an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal is to have virtual human actors living and working autonomously in virtual environments. In our approach, virtual actors have their own motivations and needs, and by sensing and exploring their environment, an action selection mechanism is able to determine at anytime the suitable actions to take. We adapt basic actor motivations and needs to urban situations, where most actions involve interactions with the environment. Thus, a specific technique to define actor-object interactions is used, where pre-defined interaction plans are put inside interactive objects, and just selected during the simulation. We explain the steps taken in order to construct and animate such environments, and we also present a test simulation example
  • Keywords
    artificial life; computer animation; real-time systems; virtual reality; action selection mechanism; actor-object interactions; artificial life; behavioral animation; interactive virtual environments; real time system; virtual human actors; virtual human life simulations; Analytical models; Animation; Autonomous agents; Computational modeling; Computer graphics; Computer simulation; Humans; Programming profession; Testing; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International 2001. Proceedings
  • Conference_Location
    Hong Kong
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-1007-8
  • Type

    conf

  • DOI
    10.1109/CGI.2001.934655
  • Filename
    934655