DocumentCode :
3256903
Title :
Towards real time virtual human life simulations
Author :
De Sevin, Etienne ; Kallmann, Marcelo ; Thalmann, Daniel
Author_Institution :
EPFL Comput. Graphics Lab., Lausanne, Switzerland
fYear :
2001
fDate :
2001
Firstpage :
31
Lastpage :
37
Abstract :
We describe an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal is to have virtual human actors living and working autonomously in virtual environments. In our approach, virtual actors have their own motivations and needs, and by sensing and exploring their environment, an action selection mechanism is able to determine at anytime the suitable actions to take. We adapt basic actor motivations and needs to urban situations, where most actions involve interactions with the environment. Thus, a specific technique to define actor-object interactions is used, where pre-defined interaction plans are put inside interactive objects, and just selected during the simulation. We explain the steps taken in order to construct and animate such environments, and we also present a test simulation example
Keywords :
artificial life; computer animation; real-time systems; virtual reality; action selection mechanism; actor-object interactions; artificial life; behavioral animation; interactive virtual environments; real time system; virtual human actors; virtual human life simulations; Analytical models; Animation; Autonomous agents; Computational modeling; Computer graphics; Computer simulation; Humans; Programming profession; Testing; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International 2001. Proceedings
Conference_Location :
Hong Kong
ISSN :
1530-1052
Print_ISBN :
0-7695-1007-8
Type :
conf
DOI :
10.1109/CGI.2001.934655
Filename :
934655
Link To Document :
بازگشت