DocumentCode :
3257256
Title :
Winning Concurrent Reachability Games Requires Doubly-Exponential Patience
Author :
Hansen, Kristoffer Arnsfelt ; Koucký, Michal ; Miltersen, Peter Bro
Author_Institution :
Dept. of Comput. Sci., Aarhus Univ., Arhus, Denmark
fYear :
2009
fDate :
11-14 Aug. 2009
Firstpage :
332
Lastpage :
341
Abstract :
We exhibit a deterministic concurrent reachability game PURGATORYn with n non-terminal positions and a binary choice for both players in every position so that any positional strategy for Player 1 achieving the value of the game within given isin < 1/2 must use non-zero behavior probabilities that are less than (isin2/(1 - isin))2n-2 . Also, even to achieve the value within say 1 - 2-n/2, doubly exponentially small behavior probabilities in the number of positions must be used. This behavior is close to worst case: We show that for any such game and 0 < isin < 1/2, there is an isin-optimal strategy with all non-zero behavior probabilities being 20(n) at least isin2O(n). As a corollary to our results, we conclude that any (deterministic or nondeterministic) algorithm that given a concurrent reachability game explicitly manipulates isin-optimal strategies for Player 1 represented in several standard ways (e.g., with binary representation of probabilities or as the uniform distribution over a multiset) must use at least exponential space in the worst case.
Keywords :
computational complexity; game theory; reachability analysis; PURGATORYn; concurrent reachability games; doubly-exponential patience; isin-optimal strategy; nonzero behavior probabilities; Computer science; History; Logic; Mathematics; Probability distribution; Tail;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Logic In Computer Science, 2009. LICS '09. 24th Annual IEEE Symposium on
Conference_Location :
Los Angeles, CA
ISSN :
1043-6871
Print_ISBN :
978-0-7695-3746-7
Type :
conf
DOI :
10.1109/LICS.2009.44
Filename :
5230565
Link To Document :
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