• DocumentCode
    3257319
  • Title

    Hardware-accelerated rendering of antialiased shadows with shadow maps

  • Author

    Brabec, Stefan ; Seidel, Hans-Peter

  • Author_Institution
    Comput. Graphics Group, Max-Planck-Inst. fur Inf., Saarbrucken, Germany
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    209
  • Lastpage
    214
  • Abstract
    We present a hardware-accelerated method for rendering high quality, antialiased shadows using the shadow map approach. Instead of relying on dedicated hardware support for shadow map filtering, we propose a general rendering algorithm that can be used on most graphics workstations. The filtering method softens shadow boundaries by using a technique called percentage closer filtering which is commonly used in software renderers, e.g. ray tracing. We describe how the software algorithm can be efficiently mapped to hardware. In order to achieve real-time or at least interactive frame rates we also propose a slightly modified shadow filtering method that saves valuable hardware resources while still achieving good image quality
  • Keywords
    antialiasing; real-time systems; rendering (computer graphics); antialiased shadows; graphics workstations; hardware-accelerated rendering; image quality; interactive frame rates; percentage closer filtering; real-time system; shadow maps; Computational geometry; Computer graphics; Filtering; Hardware; Image quality; Layout; Rendering (computer graphics); Sampling methods; Shadow mapping; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International 2001. Proceedings
  • Conference_Location
    Hong Kong
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-1007-8
  • Type

    conf

  • DOI
    10.1109/CGI.2001.934676
  • Filename
    934676