DocumentCode
3257319
Title
Hardware-accelerated rendering of antialiased shadows with shadow maps
Author
Brabec, Stefan ; Seidel, Hans-Peter
Author_Institution
Comput. Graphics Group, Max-Planck-Inst. fur Inf., Saarbrucken, Germany
fYear
2001
fDate
2001
Firstpage
209
Lastpage
214
Abstract
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the shadow map approach. Instead of relying on dedicated hardware support for shadow map filtering, we propose a general rendering algorithm that can be used on most graphics workstations. The filtering method softens shadow boundaries by using a technique called percentage closer filtering which is commonly used in software renderers, e.g. ray tracing. We describe how the software algorithm can be efficiently mapped to hardware. In order to achieve real-time or at least interactive frame rates we also propose a slightly modified shadow filtering method that saves valuable hardware resources while still achieving good image quality
Keywords
antialiasing; real-time systems; rendering (computer graphics); antialiased shadows; graphics workstations; hardware-accelerated rendering; image quality; interactive frame rates; percentage closer filtering; real-time system; shadow maps; Computational geometry; Computer graphics; Filtering; Hardware; Image quality; Layout; Rendering (computer graphics); Sampling methods; Shadow mapping; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International 2001. Proceedings
Conference_Location
Hong Kong
ISSN
1530-1052
Print_ISBN
0-7695-1007-8
Type
conf
DOI
10.1109/CGI.2001.934676
Filename
934676
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