DocumentCode
3257334
Title
Ray tracing surfaces of revolution: an old problem with a new perspective
Author
Baciu, George ; Jia, Jinyuan ; Lam, Gibson
Author_Institution
Dept. of Comput. Sci., Hong Kong Univ. of Sci. & Technol., Kowloon, China
fYear
2001
fDate
2001
Firstpage
215
Lastpage
222
Abstract
We present a new subdivision scheme that is shown to improve the performance of ray tracing surfaces of revolution over Kajiya´s (1983) classical work. This is based on a monotonic interval partitioning of a generatrix of a surface of revolution. The algorithm has a search complexity upper bound of O(log(m n)) for m monotonic intervals and n subdivisions for each interval and runs up to three times faster on large scenes. This method also suggests a novel hybrid bounding volume scheme that reduces this number of intersection tests between a ray and the actual object surface
Keywords
computational complexity; computational geometry; lighting; ray tracing; rendering (computer graphics); generatrix; global illumination; hybrid bounding volume scheme; intersection tests; monotonic interval partitioning; monotonic intervals; procedural rendering; ray tracing; search complexity; subdivision scheme; surfaces of revolution; upper bound; Computer graphics; Engines; Layout; Lighting; Partitioning algorithms; Ray tracing; Rendering (computer graphics); Testing; Tree graphs; Upper bound;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International 2001. Proceedings
Conference_Location
Hong Kong
ISSN
1530-1052
Print_ISBN
0-7695-1007-8
Type
conf
DOI
10.1109/CGI.2001.934677
Filename
934677
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