DocumentCode
3257419
Title
A multi-layered reflection model of natural human skin
Author
So-Ling, C. ; Li, Ling
Author_Institution
Centre for Graphics & Imaging Technol., Nanyang Technol. Univ., Singapore
fYear
2001
fDate
2001
Firstpage
249
Lastpage
256
Abstract
The reflection model of human skin depends on the optical properties of its structural components, including a layer of naturally secreted sebum. Sebum is found over most parts of the body, causing skin to look more specular, depending on the viewing conditions. To capture the differences in appearance caused by the presence of sebum on skin surface, we have developed a three-layer simulation model. The resultant reflection model consists of the specular reflection due to the Fresnel effect, as well as the diffuse reflection from subsurface scattering. Optical and geometric properties are used as control parameters to influence the surface reflection and subsurface scattering of light within the three layers. The bi-directional reflectance distribution function obtained from the simulation is verified experimentally and used to render the natural appearance of human skin
Keywords
realistic images; rendering (computer graphics); skin; Fresnel effect; bidirectional reflectance distribution function; diffuse reflection; experiment; geometric properties; multilayered reflection model; natural human skin; optical properties; realistic image; rendering; skin sebum; specular reflection; subsurface scattering; three-layer simulation model; viewing conditions; Biological system modeling; Fresnel reflection; Geometrical optics; Humans; Light scattering; Optical control; Optical devices; Optical reflection; Optical scattering; Skin;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International 2001. Proceedings
Conference_Location
Hong Kong
ISSN
1530-1052
Print_ISBN
0-7695-1007-8
Type
conf
DOI
10.1109/CGI.2001.934681
Filename
934681
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