DocumentCode
3257692
Title
Technical illustration based on human-like approach
Author
Geng, Weidong ; Fleischmann, Monika ; Yu, Hongfeng ; Pan, Yunhe
Author_Institution
Media Arts Res. & Study, Inst. for Media Commun., Augustin, Germany
fYear
2001
fDate
2001
Firstpage
343
Lastpage
346
Abstract
Presents a human-like, non-photorealistic rendering approach. A typical process of how human engineers learn to paint a technical illustration is as follows. First, they are trained in how to paint separate primitives, such as cubes and spheres, and accordingly accumulate empirical drawing principles and skills during their continuous practice, and finally they can freely express complicated shapes by composing the related primitives´ drawings together. We manage to mimic this human-like approach by embedding established illustration rules into primitives´ lighting models and drawing algorithms, and implement it in an illustration system called RETOUCH
Keywords
lighting; rendering (computer graphics); technical presentation; RETOUCH illustration system; complicated shapes; continuous practice; drawing algorithms; drawing skills; empirical drawing principles; graphical primitives; human engineers; human-like nonphotorealistic rendering approach; illustration rules; lighting models; painting; technical illustration; training; Art; Assembly; Engineering drawings; Humans; Paints; Pipelines; Rendering (computer graphics); Shape; Surface texture; Vehicles;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International 2001. Proceedings
Conference_Location
Hong Kong
ISSN
1530-1052
Print_ISBN
0-7695-1007-8
Type
conf
DOI
10.1109/CGI.2001.934695
Filename
934695
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