• DocumentCode
    3257692
  • Title

    Technical illustration based on human-like approach

  • Author

    Geng, Weidong ; Fleischmann, Monika ; Yu, Hongfeng ; Pan, Yunhe

  • Author_Institution
    Media Arts Res. & Study, Inst. for Media Commun., Augustin, Germany
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    343
  • Lastpage
    346
  • Abstract
    Presents a human-like, non-photorealistic rendering approach. A typical process of how human engineers learn to paint a technical illustration is as follows. First, they are trained in how to paint separate primitives, such as cubes and spheres, and accordingly accumulate empirical drawing principles and skills during their continuous practice, and finally they can freely express complicated shapes by composing the related primitives´ drawings together. We manage to mimic this human-like approach by embedding established illustration rules into primitives´ lighting models and drawing algorithms, and implement it in an illustration system called RETOUCH
  • Keywords
    lighting; rendering (computer graphics); technical presentation; RETOUCH illustration system; complicated shapes; continuous practice; drawing algorithms; drawing skills; empirical drawing principles; graphical primitives; human engineers; human-like nonphotorealistic rendering approach; illustration rules; lighting models; painting; technical illustration; training; Art; Assembly; Engineering drawings; Humans; Paints; Pipelines; Rendering (computer graphics); Shape; Surface texture; Vehicles;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International 2001. Proceedings
  • Conference_Location
    Hong Kong
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-1007-8
  • Type

    conf

  • DOI
    10.1109/CGI.2001.934695
  • Filename
    934695