DocumentCode :
3257692
Title :
Technical illustration based on human-like approach
Author :
Geng, Weidong ; Fleischmann, Monika ; Yu, Hongfeng ; Pan, Yunhe
Author_Institution :
Media Arts Res. & Study, Inst. for Media Commun., Augustin, Germany
fYear :
2001
fDate :
2001
Firstpage :
343
Lastpage :
346
Abstract :
Presents a human-like, non-photorealistic rendering approach. A typical process of how human engineers learn to paint a technical illustration is as follows. First, they are trained in how to paint separate primitives, such as cubes and spheres, and accordingly accumulate empirical drawing principles and skills during their continuous practice, and finally they can freely express complicated shapes by composing the related primitives´ drawings together. We manage to mimic this human-like approach by embedding established illustration rules into primitives´ lighting models and drawing algorithms, and implement it in an illustration system called RETOUCH
Keywords :
lighting; rendering (computer graphics); technical presentation; RETOUCH illustration system; complicated shapes; continuous practice; drawing algorithms; drawing skills; empirical drawing principles; graphical primitives; human engineers; human-like nonphotorealistic rendering approach; illustration rules; lighting models; painting; technical illustration; training; Art; Assembly; Engineering drawings; Humans; Paints; Pipelines; Rendering (computer graphics); Shape; Surface texture; Vehicles;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International 2001. Proceedings
Conference_Location :
Hong Kong
ISSN :
1530-1052
Print_ISBN :
0-7695-1007-8
Type :
conf
DOI :
10.1109/CGI.2001.934695
Filename :
934695
Link To Document :
بازگشت