DocumentCode
3260141
Title
Creating Realistic Human Motions with PBSO
Author
Chen, Zhihua ; Wu, Shengxi ; Zheng, Hong ; Meng, Wei ; Xu, Xin
Author_Institution
Sch. of Inf. Sci. & Eng., East China Univ. of Sci. & Technol., Shanghai, China
fYear
2009
fDate
15-17 July 2009
Firstpage
67
Lastpage
71
Abstract
It is a difficult task to create a realistic human animation because of the high complexity of human motion. To address this problem, a new method is presented for producing physically valid motion with example motions. The core of our method is physics-based space-time optimization (PBSO). PBSO introduces physical constraints into conventional space-time optimization and then ensure the physical reality of the edited motion. The intermediate model is employed to solve the convergence of optimization process. The original motion is transformed into the simplified motion and then edited. Experiments shows the captured motion data can be correctly copied to a new character or new path with the approach.
Keywords
computer animation; optimisation; PBSO; human animation; human motions; physics-based space-time optimization; Animation; Constraint optimization; Convergence; Humans; Information science; Kinematics; Laboratories; Optimization methods; Space technology; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualisation, 2009. VIZ '09. Second International Conference in
Conference_Location
Barcelona
Print_ISBN
978-0-7695-3734-4
Type
conf
DOI
10.1109/VIZ.2009.51
Filename
5230712
Link To Document