DocumentCode :
3260276
Title :
Testing, optimization, and games
Author :
Yannakakis, Mihalis
Author_Institution :
Dept. of Comput. Sci., Columbia Univ., New York, NY, USA
fYear :
2004
fDate :
13-17 July 2004
Firstpage :
78
Lastpage :
88
Abstract :
We discuss algorithmic problems arising in the testing of reactive systems, i.e. systems that interact with their environment. The goal is to design test sequences so that we can deduce desired information about the given system under test, such as whether it conforms to a given specification model, or whether it satisfies given requirement properties. Test generation can be approached from different points of view - as an optimization problem of minimizing cost and maximizing the effectiveness of the tests; as a game between tester and system under test; or as a learning problem. We touch on some of these aspects and related algorithmic questions.
Keywords :
conformance testing; formal specification; game theory; optimisation; program testing; program verification; algorithmic problems; optimization problem; reactive system testing; test generation; test sequences; Automata; Automatic testing; Computer science; Cost function; Hardware; Logic testing; Software systems; Software testing; System testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Logic in Computer Science, 2004. Proceedings of the 19th Annual IEEE Symposium on
ISSN :
1043-6871
Print_ISBN :
0-7695-2192-4
Type :
conf
DOI :
10.1109/LICS.2004.1319602
Filename :
1319602
Link To Document :
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