DocumentCode
3265562
Title
Depth-based block partitioning for 3D video coding
Author
Jager, Fabian
Author_Institution
Inst. fur Nachrichtechnik, RWTH Aachen Univ., Aachen, Germany
fYear
2013
fDate
8-11 Dec. 2013
Firstpage
410
Lastpage
413
Abstract
3D video is an emerging technology that bundles depth information with texture videos to allow for view synthesis applications at the receiver. Depth discontinuities define object boundaries in both, depth maps and the collocated texture video. Therefore, segmentation of the depth map can be used for more accurate partitioning of the corresponding texture component. In this paper, already coded depth maps are used to increase coding efficiency for texture videos by deriving an arbitrarily shaped partitioning of a texture block based on the collocated depth block. By applying motion compensation to each partition and combining them afterwards by a depth-based segmentation mask, highly accurate prediction signals can be formed that reduce the remaining residual signal significantly. Simulation results show bitrate savings of up to 5.7% for the dependent texture views and up to 2.3% with respect to the total bitrate.
Keywords
image segmentation; image texture; motion compensation; video coding; 3D video coding; collocated depth block; depth discontinuity; depth map segmentation mask; depth-based block partitioning; motion compensation; object boundary; texture video; view synthesis application; Bit rate; Decoding; Encoding; Motion segmentation; Three-dimensional displays; Vectors; Video coding; 3D video coding; High Efficiency Video Coding (HEVC); depth map; motion partition;
fLanguage
English
Publisher
ieee
Conference_Titel
Picture Coding Symposium (PCS), 2013
Conference_Location
San Jose, CA
Print_ISBN
978-1-4799-0292-7
Type
conf
DOI
10.1109/PCS.2013.6737770
Filename
6737770
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