• DocumentCode
    3265562
  • Title

    Depth-based block partitioning for 3D video coding

  • Author

    Jager, Fabian

  • Author_Institution
    Inst. fur Nachrichtechnik, RWTH Aachen Univ., Aachen, Germany
  • fYear
    2013
  • fDate
    8-11 Dec. 2013
  • Firstpage
    410
  • Lastpage
    413
  • Abstract
    3D video is an emerging technology that bundles depth information with texture videos to allow for view synthesis applications at the receiver. Depth discontinuities define object boundaries in both, depth maps and the collocated texture video. Therefore, segmentation of the depth map can be used for more accurate partitioning of the corresponding texture component. In this paper, already coded depth maps are used to increase coding efficiency for texture videos by deriving an arbitrarily shaped partitioning of a texture block based on the collocated depth block. By applying motion compensation to each partition and combining them afterwards by a depth-based segmentation mask, highly accurate prediction signals can be formed that reduce the remaining residual signal significantly. Simulation results show bitrate savings of up to 5.7% for the dependent texture views and up to 2.3% with respect to the total bitrate.
  • Keywords
    image segmentation; image texture; motion compensation; video coding; 3D video coding; collocated depth block; depth discontinuity; depth map segmentation mask; depth-based block partitioning; motion compensation; object boundary; texture video; view synthesis application; Bit rate; Decoding; Encoding; Motion segmentation; Three-dimensional displays; Vectors; Video coding; 3D video coding; High Efficiency Video Coding (HEVC); depth map; motion partition;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Picture Coding Symposium (PCS), 2013
  • Conference_Location
    San Jose, CA
  • Print_ISBN
    978-1-4799-0292-7
  • Type

    conf

  • DOI
    10.1109/PCS.2013.6737770
  • Filename
    6737770