DocumentCode :
3265927
Title :
Realization of dynamic interaction of virtual creatures with neural controller
Author :
Iwadate, Kenji ; Suzuki, Ikuo ; Yamamoto, Masahito ; Furukawa, Masashi
Author_Institution :
Hokkaido Univ., Sapporo, Japan
fYear :
2011
fDate :
20-22 Dec. 2011
Firstpage :
714
Lastpage :
719
Abstract :
The objective of this study is to establish a new computer-aided animation method using agent-based and physics-modeling-based animation. The specific problem considered in this paper is the realization of the adaptive behavior of a virtual creature placed in a complex environment and the automatic animation of the creature´s behavior. The virtual creature is regarded as an autonomous agent that has sensors, actuators, and controllers. For controlling the virtual creature, an artificial neural network and a central pattern generator are adopted as the controllers. An optimization algorithm is introduced for training the controllers. Numerical experiments prove that the virtual creature realizes effective motions (walking behavior) to reach the destination and to avoid obstacles and other creatures.
Keywords :
collision avoidance; computer animation; control engineering computing; multi-agent systems; neurocontrollers; virtual reality; actuator; adaptive behavior; agent-based animation; artificial neural network; autonomous agent; central pattern generator; computer-aided animation; creature behavior; dynamic interaction; neural controller; obstacle avoidance; optimization algorithm; physics-modeling-based animation; sensor; virtual creature; walking behavior; Decision support systems; Silicon;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
System Integration (SII), 2011 IEEE/SICE International Symposium on
Conference_Location :
Kyoto
Print_ISBN :
978-1-4577-1523-5
Type :
conf
DOI :
10.1109/SII.2011.6147536
Filename :
6147536
Link To Document :
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