DocumentCode
3268256
Title
Seamless montage of natural texture
Author
Cheng, Guanglin ; Dong, Junyu
Author_Institution
Coll. of Inf. Sci. & Eng., Ocean Univ. of China, Qingdao, China
fYear
2011
fDate
18-20 Jan. 2011
Firstpage
48
Lastpage
51
Abstract
Seamless montage for texturing 3D models is very important in 3D video games and computer animations. The goal is to generate an arbitrarily large texture from a small sample image while both the sample texture and the result texture must be perceived by human observers to be the same and there is no obvious seam. This is slightly different from texture synthesis whose main principle is that the result texture must be non-periodical. Since there exist substantial periodical textures in real world, this paper presents a method for seamless montage without seams to form periodical textures. First we apply a quilting algorithm together with Wang Tiles to design the tile for montage, and we make comparison between them in terms of practical maneuverability. Then we employ the tile designed through Wang Tiles for seamless montage to generate a large texture with an arbitrary size. We also consider the montage of 3D surface textures under various illumination directions.
Keywords
computer animation; computer games; image texture; solid modelling; tiles; 3D model texturing; 3D surface textures; 3D video games; Wang Tiles; computer animation; image texture; maneuverability; natural texture; periodical textures; quilting algorithm; seamless montage; Lighting; Tiles; Wang Tiles; quilting; seamless montage;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Computer Control (ICACC), 2011 3rd International Conference on
Conference_Location
Harbin
Print_ISBN
978-1-4244-8809-4
Electronic_ISBN
978-1-4244-8810-0
Type
conf
DOI
10.1109/ICACC.2011.6016364
Filename
6016364
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