• DocumentCode
    3268256
  • Title

    Seamless montage of natural texture

  • Author

    Cheng, Guanglin ; Dong, Junyu

  • Author_Institution
    Coll. of Inf. Sci. & Eng., Ocean Univ. of China, Qingdao, China
  • fYear
    2011
  • fDate
    18-20 Jan. 2011
  • Firstpage
    48
  • Lastpage
    51
  • Abstract
    Seamless montage for texturing 3D models is very important in 3D video games and computer animations. The goal is to generate an arbitrarily large texture from a small sample image while both the sample texture and the result texture must be perceived by human observers to be the same and there is no obvious seam. This is slightly different from texture synthesis whose main principle is that the result texture must be non-periodical. Since there exist substantial periodical textures in real world, this paper presents a method for seamless montage without seams to form periodical textures. First we apply a quilting algorithm together with Wang Tiles to design the tile for montage, and we make comparison between them in terms of practical maneuverability. Then we employ the tile designed through Wang Tiles for seamless montage to generate a large texture with an arbitrary size. We also consider the montage of 3D surface textures under various illumination directions.
  • Keywords
    computer animation; computer games; image texture; solid modelling; tiles; 3D model texturing; 3D surface textures; 3D video games; Wang Tiles; computer animation; image texture; maneuverability; natural texture; periodical textures; quilting algorithm; seamless montage; Lighting; Tiles; Wang Tiles; quilting; seamless montage;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Computer Control (ICACC), 2011 3rd International Conference on
  • Conference_Location
    Harbin
  • Print_ISBN
    978-1-4244-8809-4
  • Electronic_ISBN
    978-1-4244-8810-0
  • Type

    conf

  • DOI
    10.1109/ICACC.2011.6016364
  • Filename
    6016364