• DocumentCode
    3269170
  • Title

    An ARMA(1,1) prediction model of first person shooter game traffic

  • Author

    Branch, Philip A. ; Cricenti, Antonio L. ; Armitage, Grenville J.

  • Author_Institution
    Centre for Adv. Internet Archit., Swinburne Univ. of Technol., Melbourne, VIC
  • fYear
    2008
  • fDate
    8-10 Oct. 2008
  • Firstpage
    736
  • Lastpage
    741
  • Abstract
    Modeling traffic generated by Internet-based multiplayer computer games has attracted a great deal of attention in the past few years. In part this has been driven by a need to simulate correctly the network impact of highly interactive online game genres such as the first person shooter (FPS). Packet size distributions and autocovariance models are important elements in the creation of realistic traffic generators for network simulators. In this paper we present simple techniques for creating representative models for N-player FPS games based on empirically measured traffic of 2- and 3-player games. The models capture the packet size distribution as well as the time series behaviour of game traffic. We illustrate the likely generality of our approach using data from seven FPS games that have been popular over the past nine years: Half-Life, Half-Life Counterstrike, Half-Life 2, Half-Life 2 Counterstrike, Quake III Arena, Quake 4 and Wolfenstein Enemy Territory.
  • Keywords
    IP networks; Internet; autoregressive moving average processes; computer games; covariance analysis; extrapolation; prediction theory; telecommunication traffic; ARMA(1,1) prediction model; Half-Life 2 Counterstrike; Half-Life Counterstrike; Internet-based multiplayer computer games; Quake 4; Quake III Arena; Wolfenstein Enemy Territory; autocovariance models; autoregressive moving average process; first person shooter game traffic; packet size distributions; Australia; Computational modeling; Computer architecture; Delay; Internet; Payloads; Predictive models; Telecommunication traffic; Traffic control; Web server;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Signal Processing, 2008 IEEE 10th Workshop on
  • Conference_Location
    Cairns, Qld
  • Print_ISBN
    978-1-4244-2294-4
  • Electronic_ISBN
    978-1-4244-2295-1
  • Type

    conf

  • DOI
    10.1109/MMSP.2008.4665172
  • Filename
    4665172