DocumentCode
3269583
Title
Facial color adaptive technique based on the theory of emotion-color association and analysis of animation
Author
Park, Kyu-Ho ; Kim, Tae-Yong
Author_Institution
Dept. of Image Eng., Chung-Ang Univ., Seoul
fYear
2008
fDate
8-10 Oct. 2008
Firstpage
861
Lastpage
866
Abstract
Graphical expressions and artificial intelligence-driven (AI) game characters have been continuously improving, spurred by the astonishing growth of the game technology industry. Despite such improvements, users are still demanding a more natural gaming environment and reflections of true human emotions. However, the emotions that can currently be expressed are strictly limited because the facial colors and expressions of present game characters are hardly noticeable. Such restrictions can prevent the users from getting fully absorbed in the game. To address this, we developed the facial color change technique, which is a combination emotional model based on human cultural theory, emotional expression pattern using colors, and emotional reaction speed function, as opposed to past methods that expressed emotion through blood flow, pulse, or skin temperature. The reflection of the game characterpsilas emotion on itpsilas skin color will increase user immersion into the game and enrich the playerpsilas experience.
Keywords
artificial intelligence; computer animation; computer games; emotion recognition; face recognition; image colour analysis; animation analysis; artificial intelligence; computer game; emotion-color association theory; facial color adaptive technique; human cultural theory; Artificial intelligence; Blood flow; Color; Cultural differences; Facial animation; Humans; Reflection; Skin; Temperature; Toy industry;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Signal Processing, 2008 IEEE 10th Workshop on
Conference_Location
Cairns, Qld
Print_ISBN
978-1-4244-2294-4
Electronic_ISBN
978-1-4244-2295-1
Type
conf
DOI
10.1109/MMSP.2008.4665194
Filename
4665194
Link To Document