• DocumentCode
    3269704
  • Title

    An Analysis of Peer to Peer Protocols for Massively Multiplayer Online Games

  • Author

    Jones, Andrew ; Liu, Lu ; Antonopoulos, Nick ; Liu, Weining

  • Author_Institution
    Sch. of Comput. & Math., Univ. of Derby, Derby, UK
  • fYear
    2012
  • fDate
    25-27 June 2012
  • Firstpage
    1994
  • Lastpage
    1999
  • Abstract
    In this paper three current massively multiplayer online game peer to peer protocols are simulated and analysed. The results of the simulations suggest that improvement is still needed in order to lower the bandwidth usage of the protocols. Areas for improvement for the protocols are suggested and their business viability is discussed. It is also discovered that a complete solution that is suitable for the market is not yet available. Ideas for future research into peer to peer protocols and network middleware are put forward.
  • Keywords
    computer games; middleware; peer-to-peer computing; protocols; business viability; massively multiplayer online games; network middleware; peer to peer protocol analysis; Bandwidth; Delay; Games; Peer to peer computing; Protocols; Servers; Sociology; MMOG; Networking; P2P; Simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Trust, Security and Privacy in Computing and Communications (TrustCom), 2012 IEEE 11th International Conference on
  • Conference_Location
    Liverpool
  • Print_ISBN
    978-1-4673-2172-3
  • Type

    conf

  • DOI
    10.1109/TrustCom.2012.69
  • Filename
    6296235