DocumentCode :
3269704
Title :
An Analysis of Peer to Peer Protocols for Massively Multiplayer Online Games
Author :
Jones, Andrew ; Liu, Lu ; Antonopoulos, Nick ; Liu, Weining
Author_Institution :
Sch. of Comput. & Math., Univ. of Derby, Derby, UK
fYear :
2012
fDate :
25-27 June 2012
Firstpage :
1994
Lastpage :
1999
Abstract :
In this paper three current massively multiplayer online game peer to peer protocols are simulated and analysed. The results of the simulations suggest that improvement is still needed in order to lower the bandwidth usage of the protocols. Areas for improvement for the protocols are suggested and their business viability is discussed. It is also discovered that a complete solution that is suitable for the market is not yet available. Ideas for future research into peer to peer protocols and network middleware are put forward.
Keywords :
computer games; middleware; peer-to-peer computing; protocols; business viability; massively multiplayer online games; network middleware; peer to peer protocol analysis; Bandwidth; Delay; Games; Peer to peer computing; Protocols; Servers; Sociology; MMOG; Networking; P2P; Simulation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Trust, Security and Privacy in Computing and Communications (TrustCom), 2012 IEEE 11th International Conference on
Conference_Location :
Liverpool
Print_ISBN :
978-1-4673-2172-3
Type :
conf
DOI :
10.1109/TrustCom.2012.69
Filename :
6296235
Link To Document :
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