DocumentCode
3269704
Title
An Analysis of Peer to Peer Protocols for Massively Multiplayer Online Games
Author
Jones, Andrew ; Liu, Lu ; Antonopoulos, Nick ; Liu, Weining
Author_Institution
Sch. of Comput. & Math., Univ. of Derby, Derby, UK
fYear
2012
fDate
25-27 June 2012
Firstpage
1994
Lastpage
1999
Abstract
In this paper three current massively multiplayer online game peer to peer protocols are simulated and analysed. The results of the simulations suggest that improvement is still needed in order to lower the bandwidth usage of the protocols. Areas for improvement for the protocols are suggested and their business viability is discussed. It is also discovered that a complete solution that is suitable for the market is not yet available. Ideas for future research into peer to peer protocols and network middleware are put forward.
Keywords
computer games; middleware; peer-to-peer computing; protocols; business viability; massively multiplayer online games; network middleware; peer to peer protocol analysis; Bandwidth; Delay; Games; Peer to peer computing; Protocols; Servers; Sociology; MMOG; Networking; P2P; Simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Trust, Security and Privacy in Computing and Communications (TrustCom), 2012 IEEE 11th International Conference on
Conference_Location
Liverpool
Print_ISBN
978-1-4673-2172-3
Type
conf
DOI
10.1109/TrustCom.2012.69
Filename
6296235
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