• DocumentCode
    3273173
  • Title

    Digital-primitive art research: animation permeates centuries-old rawhides

  • Author

    Tan, LiQin

  • Author_Institution
    Dept. of Fine Arts, Rutgers Univ., NJ, USA
  • fYear
    2004
  • fDate
    14-16 July 2004
  • Firstpage
    959
  • Lastpage
    962
  • Abstract
    This work provides a brief introduction and an inspection of my "Digital-Primitive Art" series of artwork and research in 2004. The visual creations of "Digital-Primitive Art" consist of 3D animation/modeling images that are digitalized on centuries-old rawhides, parchments and natural wood, as well as being projected onto both sides of rawhides through video projectors. It offers new dialogue among old and new technologies; early and modern American spiritualities, ephemeral and timeless art forms, and digital and primitive art significations. Artistic perception and technical comprehension are twin brothers in the digital animation family. They mutually accelerate the expansion of computer animation. Maintaining equilibrium among electronic and primitive spirituality, digital technology and ethno-technology is a focus in this art exploration.
  • Keywords
    art; computer animation; 3D animation images; 3D modeling images; art exploration; art significations; artistic perception; computer animation; digital animation; digital art; digital-primitive art research; ephemeral art forms; ethno-technology; primitive art; timeless art forms; visual creations; Acceleration; Animation; Digital art; Earth; Focusing; Inspection; Printers; Raw materials; Shape; Subspace constraints;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Visualisation, 2004. IV 2004. Proceedings. Eighth International Conference on
  • ISSN
    1093-9547
  • Print_ISBN
    0-7695-2177-0
  • Type

    conf

  • DOI
    10.1109/IV.2004.1320257
  • Filename
    1320257