DocumentCode
3273173
Title
Digital-primitive art research: animation permeates centuries-old rawhides
Author
Tan, LiQin
Author_Institution
Dept. of Fine Arts, Rutgers Univ., NJ, USA
fYear
2004
fDate
14-16 July 2004
Firstpage
959
Lastpage
962
Abstract
This work provides a brief introduction and an inspection of my "Digital-Primitive Art" series of artwork and research in 2004. The visual creations of "Digital-Primitive Art" consist of 3D animation/modeling images that are digitalized on centuries-old rawhides, parchments and natural wood, as well as being projected onto both sides of rawhides through video projectors. It offers new dialogue among old and new technologies; early and modern American spiritualities, ephemeral and timeless art forms, and digital and primitive art significations. Artistic perception and technical comprehension are twin brothers in the digital animation family. They mutually accelerate the expansion of computer animation. Maintaining equilibrium among electronic and primitive spirituality, digital technology and ethno-technology is a focus in this art exploration.
Keywords
art; computer animation; 3D animation images; 3D modeling images; art exploration; art significations; artistic perception; computer animation; digital animation; digital art; digital-primitive art research; ephemeral art forms; ethno-technology; primitive art; timeless art forms; visual creations; Acceleration; Animation; Digital art; Earth; Focusing; Inspection; Printers; Raw materials; Shape; Subspace constraints;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualisation, 2004. IV 2004. Proceedings. Eighth International Conference on
ISSN
1093-9547
Print_ISBN
0-7695-2177-0
Type
conf
DOI
10.1109/IV.2004.1320257
Filename
1320257
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