DocumentCode
3273282
Title
Realistic face modeling with robust correspondences
Author
Kun, Wang ; Nanning, Zheng
Author_Institution
Inst. of Artificial Intelligence & Robotics, Xi´´an Jiao Tong Univ., China
fYear
2004
fDate
14-16 July 2004
Firstpage
997
Lastpage
1002
Abstract
Finding robust correspondence is an important problem in structure from motion algorithm. Because the human face contains many low texture and homogeneous areas, some algorithms such as corner matching are unstable and may fail sometimes. We used the face definition parameters and the symmetry of human face as prior knowledge to find reliable correspondences between two pictures, while most SFM algorithms use the generic model as a modulator in the post-processing steps. This work proposes a whole scheme to construct textured 3D face models from two views with a few user interactions. According to the correspondences, a multistage SFM approach is used to reconstruct the structure. Then we use the RBFCS algorithm to interpolate more 3D points according to the scattered feature points. A user with an ordinary camera can use our system to generate his face model in a personal computer.
Keywords
face recognition; feature extraction; image reconstruction; realistic images; solid modelling; RBFCS algorithm; SFM algorithms; face definition parameters; human face; motion algorithm; realistic face modeling; robust correspondences; scattered feature points; textured 3D face models; Artificial intelligence; Cameras; Face detection; Geometry; Humans; Image reconstruction; MPEG 4 Standard; Microcomputers; Robustness; Stereo vision;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualisation, 2004. IV 2004. Proceedings. Eighth International Conference on
ISSN
1093-9547
Print_ISBN
0-7695-2177-0
Type
conf
DOI
10.1109/IV.2004.1320263
Filename
1320263
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