DocumentCode :
3273491
Title :
LMS-based low-complexity game workload prediction for DVFS
Author :
Dietrich, Benedikt ; Nunna, Swaroop ; Goswami, Dip ; Chakraborty, Samatjit ; Gries, Matthias
Author_Institution :
Inst. for Real-Time Comput. Syst., Tech. Univ. Munich, Munich, Germany
fYear :
2010
fDate :
3-6 Oct. 2010
Firstpage :
417
Lastpage :
424
Abstract :
While dynamic voltage and frequency scaling (DVFS) based power management has been widely studied for video processing, there is very little work on game power management. Recent work on proportional-integral-derivative (PID) controllers fro predicting game workload used hand-turned PID controller gains on relatively short game plays. This left open questions on the robustness of the PID controller and how sensitive the prediction quality is on the choice of the gain values, especially for long game plays involving different scenarios and scene changes. In this paper we propose a Least Mean Squares (LMS) Linear Predictor, which is a regression model commonly used for system parameter identification. Our results show that game workload variation can be estimated using a linear-in-parameters (LIP) model. This observation dramatically reduces the complexity of parameter estimation as the LMS Linear Predictor learns the relevant parameters of the model iteratively as the game progresses. The only parameter to be tuned by the system designer is the learning rate, which is relatively straightforward. Our experimental results using the LMS Linear Predictor show comparable power savings and game quality with those obtained from a highly-tuned PID controller.
Keywords :
computer games; least mean squares methods; power aware computing; prediction theory; regression analysis; three-term control; dynamic voltage and frequency scaling; game power management; game quality; game workload variation; learning rate; least mean square linear predictor; linear in parameters model; parameter estimation; power management; proportional integral derivative controller; regression model; short game play; system designer; system parameter identification; video processing; Encoding; Least squares approximation; Variable speed drives;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Design (ICCD), 2010 IEEE International Conference on
Conference_Location :
Amsterdam
ISSN :
1063-6404
Print_ISBN :
978-1-4244-8936-7
Type :
conf
DOI :
10.1109/ICCD.2010.5647675
Filename :
5647675
Link To Document :
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