DocumentCode
3274054
Title
A fast spatial partition method in bounding volume hierarchy
Author
Shuai Zhao ; Yue Cao ; Yuxiao Guo ; Si Chen ; Leiting Chen
Author_Institution
Digital Media Technol. Key Lab. of Sichuan, Chengdu, China
fYear
2013
fDate
23-25 May 2013
Firstpage
15
Lastpage
18
Abstract
Acceleration data structure plays a critical role in ray tracing. As a popular acceleration data structure, bounding volume hierarchy(BVH) is preferred due to its low memory cost and flexibility. The efficiency of BVH can be affected by the non-uniform scene. This paper presents a novel algorithm which is able to build a tree of high quality and high building efficiency. The algorithm is based on the depth attribute of BVH tree, and it takes different building strategies: utilizing spatial partition in shallow levels, while using object partition in deep levels. It is difficult to get an optimal spatial partition plane in shallow levels, since it is a tradeoff between building efficiency and tree quality. The object partition method is used under some assumption to find an appropriate optimal solution. The experiment results indicate that our algorithm takes about 39% of the building time to build the similar quality BVH tree compared with the latest algorithm Spatial Splits in Bounding Volume Hierarchies (SBVH) on average.
Keywords
data structures; ray tracing; trees (mathematics); BVH tree; acceleration data structure; bounding volume hierarchy; fast spatial partition method; object partition; optimal spatial partition plane; ray tracing; Buildings; Storage area networks; bounding volume hierarchy; construction; ray tracing; surface area heuristic;
fLanguage
English
Publisher
ieee
Conference_Titel
Software Engineering and Service Science (ICSESS), 2013 4th IEEE International Conference on
Conference_Location
Beijing
ISSN
2327-0586
Print_ISBN
978-1-4673-4997-0
Type
conf
DOI
10.1109/ICSESS.2013.6615246
Filename
6615246
Link To Document