DocumentCode
327726
Title
Decimation of visible surfaces
Author
Van Klink, Michel ; Lew, Michael S.
Author_Institution
Dept. of Comput. Sci., Leiden Univ., Netherlands
Volume
1
fYear
1998
fDate
16-20 Aug 1998
Firstpage
409
Abstract
This paper describes an algorithm for deriving minimal 3D triangulated models from dense 3D range data. It also addresses an important problem in 3D real time rendering: how to minimize the number of triangles in the model while retaining the quality of the rendered images. In a typical rendering engine, the hidden surfaces are removed at run time. In our approach. We assert that hidden surfaces should be removed if possible prior to run time. Consequently, there would be fewer triangles to render at run time. We accomplish this goal by integrating into the vertex removal criterion a weight associated with each vertex, which reflects the probability of the vertex being visible. This weight is used to bias the vertex removal decision towards removing hidden surfaces before frequently visible surfaces. We tested our algorithm on face models derived from a laser range finder, and a complex business office model. Our results include a function of decimation rate with respect to distortion
Keywords
face recognition; laser ranging; rendering (computer graphics); solid modelling; 3D range data; 3D triangulated models; decimation rate; distortion; face recognition; laser range finder; rendering; triangles; vertex removal criterion; Bandwidth; Computer graphics; Computer science; Computer vision; Engines; Face recognition; Laser modes; Read only memory; Rendering (computer graphics); Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Pattern Recognition, 1998. Proceedings. Fourteenth International Conference on
Conference_Location
Brisbane, Qld.
ISSN
1051-4651
Print_ISBN
0-8186-8512-3
Type
conf
DOI
10.1109/ICPR.1998.711168
Filename
711168
Link To Document