Title :
Creating Destructible Objects Using a 3D Voronoi Subdivison Tree
Author :
Clothier, Matthew ; Bailey, Mike
Author_Institution :
Oregon State Univ., Corvallis, OR, USA
Abstract :
We describe a structure we call a 3D Voronoi Subdivision Tree, a new method to create destructible objects in a physics environment. A tree of 3D Voronoi cells is created from a convex object and the cells are subdivided at each level to the bottom-most children. By traversing the tree, this method provides a dynamic way to subdivide a convex object into its smallest shards. As such, this method allows for a fine level of destruction when interacting with another object in a physics simulation environment.
Keywords :
computational geometry; physics computing; trees (mathematics); 3D Voronoi cells; 3D Voronoi subdivison tree; destructible objects; physics environment; physics simulation environment; Computational modeling; Computer graphics; Games; Physics; Program processors; Real-time systems; Three-dimensional displays; Voronoi; destructibility; physics; tree structure;
Conference_Titel :
Computational Science and Its Applications (ICCSA), 2015 15th International Conference on
Conference_Location :
Banff, AB
DOI :
10.1109/ICCSA.2015.26