• DocumentCode
    3277615
  • Title

    Creating Destructible Objects Using a 3D Voronoi Subdivison Tree

  • Author

    Clothier, Matthew ; Bailey, Mike

  • Author_Institution
    Oregon State Univ., Corvallis, OR, USA
  • fYear
    2015
  • fDate
    22-25 June 2015
  • Firstpage
    42
  • Lastpage
    46
  • Abstract
    We describe a structure we call a 3D Voronoi Subdivision Tree, a new method to create destructible objects in a physics environment. A tree of 3D Voronoi cells is created from a convex object and the cells are subdivided at each level to the bottom-most children. By traversing the tree, this method provides a dynamic way to subdivide a convex object into its smallest shards. As such, this method allows for a fine level of destruction when interacting with another object in a physics simulation environment.
  • Keywords
    computational geometry; physics computing; trees (mathematics); 3D Voronoi cells; 3D Voronoi subdivison tree; destructible objects; physics environment; physics simulation environment; Computational modeling; Computer graphics; Games; Physics; Program processors; Real-time systems; Three-dimensional displays; Voronoi; destructibility; physics; tree structure;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Science and Its Applications (ICCSA), 2015 15th International Conference on
  • Conference_Location
    Banff, AB
  • Type

    conf

  • DOI
    10.1109/ICCSA.2015.26
  • Filename
    7166162