DocumentCode
3277774
Title
Search decisions in a game of polynomial root counting
Author
Raghunathan, D. ; Baillieul, J.
Author_Institution
Mech. Eng. Dept., Boston Univ., Boston, MA, USA
fYear
2010
fDate
June 30 2010-July 2 2010
Firstpage
2396
Lastpage
2403
Abstract
There is increasing interest in having mixed teams of humans and smart machines carry out missions of search, surveillance, and reconnaissance. Understanding the way humans make decisions in such search problems is important to achieve effective cooperation. We report research on search styles we have observed in one dimensional search for real roots of randomly generated polynomials. The objective (solution) of the game is to determine the number of distinct real roots in [-1, 1], given an expression for the polynomial and a tool to sample the polynomial. Each player chooses a sequence of sample points in an attempt to collect sufficient information to estimate the number of roots in the interval. Data on eighteen subject players was collected and analyzed. The subjects were classified on the basis of three different types of player strategies that were identified in the games that the subjects played. A formal definition of indistinguishable players is given. Each of the subjects was modeled by a first-order Markov chain that is constructed using the recorded choices that were made by the subject. Using these Markov models, we have created computer programs that play the game so as to be indistinguishable (with respect to a predefined statistic) from the player that was modeled. Formal definitions of player confidence and boredom are proposed based on the analysis of the game play and resulting Markov model.
Keywords
Markov processes; computer games; decision making; search problems; computer programs; data analysis; first-order Markov chain; polynomial root counting game; randomly generated polynomials; search decisions; Computer displays; Decision making; Game theory; Humans; Machine intelligence; Polynomials; Random variables; Reconnaissance; Search problems; Surveillance; Games; Markov models; human decision making;
fLanguage
English
Publisher
ieee
Conference_Titel
American Control Conference (ACC), 2010
Conference_Location
Baltimore, MD
ISSN
0743-1619
Print_ISBN
978-1-4244-7426-4
Type
conf
DOI
10.1109/ACC.2010.5530568
Filename
5530568
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