DocumentCode :
3283210
Title :
Research on the Technology of Game Data Caching
Author :
Wu, Shaofei
Author_Institution :
Sch. of Comput. Sci. & Eng., WuHan Inst. of Technol., Wuhan, China
fYear :
2009
fDate :
16-17 May 2009
Firstpage :
651
Lastpage :
653
Abstract :
In massive multiplayer online role playing game, in order to make the virtual world simulate the real world, the server should associate all the events of the virtual roles in the game. The technology of game data caching has been researched. Through the technology the game goods and game events in each client end can be searched rapidly and the massive game goods data in server end can be also retrieved quickly.
Keywords :
computer games; data handling; game data caching; massive multiplayer online role playing game; virtual world; Auditory system; Circuit simulation; Computational modeling; Computer science; Computer simulation; Data engineering; Discrete event simulation; Filters; Information retrieval; Load management; data caching; exclusive retrieve; game; load balancing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Circuits, Communications and Systems, 2009. PACCS '09. Pacific-Asia Conference on
Conference_Location :
Chengdu
Print_ISBN :
978-0-7695-3614-9
Type :
conf
DOI :
10.1109/PACCS.2009.127
Filename :
5231966
Link To Document :
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