• DocumentCode
    3283210
  • Title

    Research on the Technology of Game Data Caching

  • Author

    Wu, Shaofei

  • Author_Institution
    Sch. of Comput. Sci. & Eng., WuHan Inst. of Technol., Wuhan, China
  • fYear
    2009
  • fDate
    16-17 May 2009
  • Firstpage
    651
  • Lastpage
    653
  • Abstract
    In massive multiplayer online role playing game, in order to make the virtual world simulate the real world, the server should associate all the events of the virtual roles in the game. The technology of game data caching has been researched. Through the technology the game goods and game events in each client end can be searched rapidly and the massive game goods data in server end can be also retrieved quickly.
  • Keywords
    computer games; data handling; game data caching; massive multiplayer online role playing game; virtual world; Auditory system; Circuit simulation; Computational modeling; Computer science; Computer simulation; Data engineering; Discrete event simulation; Filters; Information retrieval; Load management; data caching; exclusive retrieve; game; load balancing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Circuits, Communications and Systems, 2009. PACCS '09. Pacific-Asia Conference on
  • Conference_Location
    Chengdu
  • Print_ISBN
    978-0-7695-3614-9
  • Type

    conf

  • DOI
    10.1109/PACCS.2009.127
  • Filename
    5231966