DocumentCode
3283210
Title
Research on the Technology of Game Data Caching
Author
Wu, Shaofei
Author_Institution
Sch. of Comput. Sci. & Eng., WuHan Inst. of Technol., Wuhan, China
fYear
2009
fDate
16-17 May 2009
Firstpage
651
Lastpage
653
Abstract
In massive multiplayer online role playing game, in order to make the virtual world simulate the real world, the server should associate all the events of the virtual roles in the game. The technology of game data caching has been researched. Through the technology the game goods and game events in each client end can be searched rapidly and the massive game goods data in server end can be also retrieved quickly.
Keywords
computer games; data handling; game data caching; massive multiplayer online role playing game; virtual world; Auditory system; Circuit simulation; Computational modeling; Computer science; Computer simulation; Data engineering; Discrete event simulation; Filters; Information retrieval; Load management; data caching; exclusive retrieve; game; load balancing;
fLanguage
English
Publisher
ieee
Conference_Titel
Circuits, Communications and Systems, 2009. PACCS '09. Pacific-Asia Conference on
Conference_Location
Chengdu
Print_ISBN
978-0-7695-3614-9
Type
conf
DOI
10.1109/PACCS.2009.127
Filename
5231966
Link To Document