• DocumentCode
    3283878
  • Title

    Haptic and graphic rendering of deformable objects based on GPUs

  • Author

    de Pascale, M. ; de Pascale, G. ; Prattichizzo, D.

  • Author_Institution
    Dipt. di Ingegneria dell´´Informazione, Siena, Italy
  • fYear
    2004
  • fDate
    29 Sept.-1 Oct. 2004
  • Firstpage
    267
  • Lastpage
    270
  • Abstract
    In this paper we present a new method for real-time interactive haptic and graphic rendering of complex objects locally deformed by multiple contacts. Core algorithms have been designed to be executable also on videoboard´s GPU, thus taking advantage of parallel matrix and vector computational power. Although complex physical simulation has been simplified to run on GPUs, results are characterized by high visio-tactile realism perceived by users. Graphical rendering algorithms can be easily added to pre-existing vertex shaders/programs. The proposed method makes use of common triangular meshes, thus making the method a good choice when adding haptic feedback to existing graphical applications.
  • Keywords
    feedback; haptic interfaces; matrix algebra; real-time systems; rendering (computer graphics); GPU; common triangular mesh; complex object; complex physical simulation; deformable object; graphic rendering; haptic feedback; haptic rendering; high visiotactile realism; multiple contact; parallel matrix; vector computational power; Computational modeling; Concurrent computing; Deformable models; Differential equations; Finite element methods; Graphics; Haptic interfaces; Personal communication networks; Rendering (computer graphics); Stability;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Signal Processing, 2004 IEEE 6th Workshop on
  • Print_ISBN
    0-7803-8578-0
  • Type

    conf

  • DOI
    10.1109/MMSP.2004.1436544
  • Filename
    1436544