• DocumentCode
    3284336
  • Title

    Uncovering requirements using serious games

  • Author

    Durugbo, Christopher ; Kalverkamp, Matthias

  • Author_Institution
    Bus. Sch., Centre for Concurrent Enterprise, Nottingham Univ., Nottingham, UK
  • fYear
    2012
  • fDate
    18-20 June 2012
  • Firstpage
    1
  • Lastpage
    10
  • Abstract
    The purpose of this paper is to advance the understanding of serious gaming for requirements acquisition. To accomplish this, a game-based requirements acquisition process model was formulated and applied through a gaming engine. The gaming engine was then used in a case study to identify and discuss outcomes and generalisation potentials of the formulated game model.
  • Keywords
    computer aided instruction; computer games; data acquisition; formal verification; human computer interaction; user interfaces; game educational content; game-based requirements acquisition process model; gaming engine; learning purposes; pedagogical purposes; requirements engineering; serious games; Abstracts; Adaptation models; Biomedical monitoring; Employment; Games; Loading; Monitoring; Serious Games; acquisition; requirements engineering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Engineering, Technology and Innovation (ICE), 2012 18th International ICE Conference on
  • Conference_Location
    Munich
  • Print_ISBN
    978-1-4673-2273-7
  • Electronic_ISBN
    978-1-4673-2274-4
  • Type

    conf

  • DOI
    10.1109/ICE.2012.6297674
  • Filename
    6297674