DocumentCode
3284336
Title
Uncovering requirements using serious games
Author
Durugbo, Christopher ; Kalverkamp, Matthias
Author_Institution
Bus. Sch., Centre for Concurrent Enterprise, Nottingham Univ., Nottingham, UK
fYear
2012
fDate
18-20 June 2012
Firstpage
1
Lastpage
10
Abstract
The purpose of this paper is to advance the understanding of serious gaming for requirements acquisition. To accomplish this, a game-based requirements acquisition process model was formulated and applied through a gaming engine. The gaming engine was then used in a case study to identify and discuss outcomes and generalisation potentials of the formulated game model.
Keywords
computer aided instruction; computer games; data acquisition; formal verification; human computer interaction; user interfaces; game educational content; game-based requirements acquisition process model; gaming engine; learning purposes; pedagogical purposes; requirements engineering; serious games; Abstracts; Adaptation models; Biomedical monitoring; Employment; Games; Loading; Monitoring; Serious Games; acquisition; requirements engineering;
fLanguage
English
Publisher
ieee
Conference_Titel
Engineering, Technology and Innovation (ICE), 2012 18th International ICE Conference on
Conference_Location
Munich
Print_ISBN
978-1-4673-2273-7
Electronic_ISBN
978-1-4673-2274-4
Type
conf
DOI
10.1109/ICE.2012.6297674
Filename
6297674
Link To Document